Tonto- 43 Posted June 15, 2015 Hello! I'm doing some fine tuning with my almost ready map project and i'm trying to tweak lightning values. Only thing is, I have no idea how environnement.hpp file is supposed to work. For example, i'd like to give some kind of brightness to the overcast weather and get rid of that blueish lighting of the Altis. Possibly make it more green. Are these things even possible? Here is my environnement.hpp: http://pastebin.com/CZL0QB0C Thank you for your help! Share this post Link to post Share on other sites
yuma 1 Posted June 15, 2015 you have read this article https://community.bistudio.com/wiki/ArmA:_RVMAT Share this post Link to post Share on other sites
Tonto- 43 Posted June 22, 2015 (edited) I'm familiar with that but i don't understand how it could help my problem. Another thing. I'm trying to find out how to create new soundEnvirons to my terrain. Own recordings of birds and etc. Yet i can't find any help to this problem either. :D Edited June 22, 2015 by Tonto- Share this post Link to post Share on other sites
Tonto- 43 Posted June 23, 2015 (edited) I started thinkin this thread may be in wrong subforum and it propably should be in addon configs. Anyway. :D This site helped me alot with terrain lightning: https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-lighting-weather If i understand correct, the A3 ambient fog is some kind of post processing effect. Would it be possible to remove it entirely from the terrain? I think it just doesn't fit anywhere but in mediterranean. Edited June 23, 2015 by Tonto- Share this post Link to post Share on other sites