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Tonto-

Environnement.hpp documentation?

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Hello!

I'm doing some fine tuning with my almost ready map project and i'm trying to tweak lightning values. Only thing is, I have no idea how environnement.hpp file is supposed to work. For example, i'd like to give some kind of brightness to the overcast weather and get rid of that blueish lighting of the Altis. Possibly make it more green.

Are these things even possible?

Here is my environnement.hpp: http://pastebin.com/CZL0QB0C

Thank you for your help!

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I'm familiar with that but i don't understand how it could help my problem.

Another thing. I'm trying to find out how to create new soundEnvirons to my terrain. Own recordings of birds and etc. Yet i can't find any help to this problem either. :D

Edited by Tonto-

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I started thinkin this thread may be in wrong subforum and it propably should be in addon configs. Anyway. :D

This site helped me alot with terrain lightning: https://sites.google.com/site/islandconfigs/cfgworlds-overview/cfgworlds-lighting-weather

If i understand correct, the A3 ambient fog is some kind of post processing effect. Would it be possible to remove it entirely from the terrain?

7315E25FFE103906370272ACF4069AEFD29D241C

I think it just doesn't fit anywhere but in mediterranean.

Edited by Tonto-

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