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gambla

endless smoke on helicopter wreck ?

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Hi,

i'm having a hard time to find a simple script or something else to keep a heli wreck smoking. I'm not much into scripting, only some very basic things. Using google i found some things but mostly for A2 or it just wasn't working, maybe my fault.

Please help. thanks guys !

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If this is a static object use editor modules like ModuleSmoke_F and ModuleEffectsFire_F its easy way.

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test_EmptyObjectForFireBig will burn forever and can be seen for miles, attach it to your heli wreck and it should look fine.

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If this is a static object use editor modules like ModuleSmoke_F and ModuleEffectsFire_F its easy way.

Thanks Davidoss

i already tried the module "smoke" but it just did nothing. How do i get it started/executed ?

Thanks Richie,

will have a look into this.

Edited by gambla

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Yes it does but do not forget sync it to a trigger. Something need to trigger modules.

Put many as you want ModuleEffectsSmoke_F and ModuleEffectsFire_F and sync all modules to emptyTriger with activation anybody

and condition true. You can also attach modules to a specific part of wreck. For that

use module initialization field and attachTo command.

Edited by DaVIdoSS

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Perfect, the module works like a charm !

Thank you so much guys !

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