gambla 10 Posted June 4, 2015 Hi, i'm having a hard time to find a simple script or something else to keep a heli wreck smoking. I'm not much into scripting, only some very basic things. Using google i found some things but mostly for A2 or it just wasn't working, maybe my fault. Please help. thanks guys ! Share this post Link to post Share on other sites
davidoss 552 Posted June 4, 2015 If this is a static object use editor modules like ModuleSmoke_F and ModuleEffectsFire_F its easy way. Share this post Link to post Share on other sites
Richie 330 Posted June 4, 2015 test_EmptyObjectForFireBig will burn forever and can be seen for miles, attach it to your heli wreck and it should look fine. Share this post Link to post Share on other sites
gambla 10 Posted June 4, 2015 (edited) If this is a static object use editor modules like ModuleSmoke_F and ModuleEffectsFire_F its easy way. Thanks Davidoss i already tried the module "smoke" but it just did nothing. How do i get it started/executed ? Thanks Richie, will have a look into this. Edited June 4, 2015 by gambla Share this post Link to post Share on other sites
davidoss 552 Posted June 4, 2015 (edited) Yes it does but do not forget sync it to a trigger. Something need to trigger modules. Put many as you want ModuleEffectsSmoke_F and ModuleEffectsFire_F and sync all modules to emptyTriger with activation anybody and condition true. You can also attach modules to a specific part of wreck. For that use module initialization field and attachTo command. Edited June 4, 2015 by DaVIdoSS Share this post Link to post Share on other sites
gambla 10 Posted June 4, 2015 Perfect, the module works like a charm ! Thank you so much guys ! Share this post Link to post Share on other sites