frostb1te198 10 Posted June 4, 2015 Alright I'm sorry if there is already a post about it but I couldn't find it for this small piece of information of adding concrete to your map now I ask a lot of people on Skype and I even ask Aussie. but I still don't understand. But this is something I do ask for you guys who do know how to do this. "How do I do this step by step?" Plus I know a lot of people would love to know how to do this. Also I have the textures and I have it added to my layers.cfg. Share this post Link to post Share on other sites
Richie 330 Posted June 4, 2015 You add it via your mask, paint a section where you want concrete a unique colour on your mask. Then in layers.cfg assign the path to the concrete .rvmat and add the unique colour you used, just like any other ground surface. Share this post Link to post Share on other sites
Guest Posted June 4, 2015 Hey, 1. Your cfgSurface.hpp should like this: class CfgSurfaces { class Default {}; class YOURNAME_concrete_Surface : Default { files = "YOURNAME_concrete*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.05; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; }; //blablalblalblalb here are the other surfacetypes.... class CfgSurfaceCharacters { // you dont need any Characters for concrete }; 2. cfgLayers: class Layers { class YOURNAME_concrete { texture = "YOURFOLDER\data\YOURNAME_concrete_co.paa"; material= "YOURFOLDER\data\YOURNAME_concrete.rvmat"; }; }; class Legend { picture="YOURFOLDER\source\mapLegend.png"; class Colors { YOURNAME_concrete[]={{127,127,127}}; }; }; 3. Mask: A mask should look like this: https://community.bistudio.com/wiki/File:Jnn_corazol_mask.jpg And the part of your map where you want the concrete you have to set the color which you have set in the layer.cfg (in this case grey) 4. In TB this should look like this http://puu.sh/ic1LQ/b5c712dba2.png And thats it I thinks ;) I hope I haven't forgotten anything ir0n Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 5, 2015 Hey,1. Your cfgSurface.hpp should like this: class CfgSurfaces { [color="#FF0000"]class Default {}; [/color] class YOURNAME_concrete_Surface : Default { files = "YOURNAME_concrete*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.05; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; }; //blablalblalblalb here are the other surfacetypes.... class CfgSurfaceCharacters { // you dont need any Characters for concrete }; [/QUOTe] that is very wrong...don't use {}; because you will wipe the class out.... use it like this class Default; Share this post Link to post Share on other sites
Guest Posted June 5, 2015 (edited) Hey M1lkm8n, thanks, I´ve only copied the code from the map_data config :eek: Sorry for that ;) ir0n Edited June 5, 2015 by Guest Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 5, 2015 Hehe. Don't let it happen again. Or I'll tell...someone... :p Share this post Link to post Share on other sites