DeathF0X 198 Posted May 28, 2015 Hey, can someone post me a example of the CBA flexi menu with sub entries, i after hours of try and error i get a level 1 self interaction menu working. Yes i already read this . The explanation there is not really good. And if possible also with item interaction, when i bind the menu to a object. ATM im @work, when im home i will post my menu code. I need it for my random mission generation, request and abort mission. Phil Share this post Link to post Share on other sites
DeathF0X 198 Posted May 28, 2015 My code: if( (typeOf player == "BWA3_TL_Tropen" ) OR ( _uid in _uidArrray ) OR (_uid == "_SP_PLAYER_") )then{ ["player", [0x0F], -66, ["client\menu\menu.sqf", "main"]] call CBA_ui_fnc_add; }; _menu = [ ["main", "DEV MENU", "popup"], [ ["Teleport",{[player] call fncLib_teleport;}] , ["Neutral",{[player] call fncLib_captive;}], ["Neue Mission",{[] call zp_requestMissionServer;}], ["Clean City",{["clean_village"] call zp_requestMissionServer;}], ["Destroy Chaches",{["chaches"] call zp_requestMissionServer;}], ["Kill HVT",{["hvt"] call zp_requestMissionServer;}] ] ]; _menu Share this post Link to post Share on other sites