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Matthijs

Need help - island config seems to change Altis (not wanting to)

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Inspired by a presentation about VBS3, I started experimenting with tides and seaswell.

Originally I thought to simply derive from Altis (class SeaStateTest: Altis) and customize the sea properties within the SeaStateTest class. The modified sea worked perfectly, but it also seems to override the sea properties of the original Altis. Waves on Altis and this "new" island are the same when I load the config.

I tried deriving it from the CAworld class, but this also changes the sea properties of Altis.

You can check my config here: https://dl.dropboxusercontent.com/u/5573589/test_seaswell_altis/config.cpp

What am I doing wrong?

Edited by Matthijs

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*BUMP*

Maybe a video will spark some interest in my question?

The sea around Altis at sea state 8 (very high):

https://player.vimeo.com/video/129373234

BTW: don't try this with small boats. Only rubber boats and large ships will stay afloat.

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I'm also intrested in this, so i'll give it a bump :D

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>what am i doing wrong

there's nothing in your config that's "wrong". there's nothing there that over-rides whatever-it-is that altis would like to see.

there's another pbo in the soup, a stale one of yours perhaps? that's causing this.

or equally, when you actually pack this config and it's wrp, bis binarise is using the old, stale stuff. 'clean temp' on addon builder, or 'full build' on pboPro

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>what am i doing wrong

there's nothing in your config that's "wrong". there's nothing there that over-rides whatever-it-is that altis would like to see.

there's another pbo in the soup, a stale one of yours perhaps? that's causing this.

Doesn't look like it. Just one PBO containing one config.cpp in my modfolder.

If I don't enable my modfolder, the waves on the original Altis are normal.

But if I do enable my modfolder, both the original Altis and the "Altis test" maps have the same (high) wave heights.

or equally, when you actually pack this config and it's wrp, (...)

It's just this config, no WRP.

The config is referring to the BIS resources already in the game.

(...)bis binarise is using the old, stale stuff. 'clean temp' on addon builder, or 'full build' on pboPro

I'm using PBOtool to just pack one config. The PBO does seem to hold only the intended config (as attached in my original post)

If you are curious, you should be able to reproduce the problem just by packing the config.cpp in a PBO and load it in ArmA.

(play as a ship with bad weather in the editor, a rubber boat or large vessel are your safest options)

Ooh, by the way: THANKS for answering! :)

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