zectbumo 10 Posted May 26, 2015 If a player starts as a non engineer class and then respawns as an "Engineer" then the player won't have repairing abilities even though I added engineer = 1 in the respawn inventory. How do I get the respawned player to have the repair ability? class CfgRespawnInventory { class WEST1 { displayName = "Engineer"; engineer = 1; weapons[] = {"arifle_MXC_Holo_pointer_F","hgun_P07_F","Rangefinder","Throw","Put"}; magazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellBlue","SmokeShellOrange","Chemlight_green","Chemlight_green"}; Items[] = {"FirstAidKit"}; linkedItems[] = {"V_Chestrig_rgr","H_HelmetB_desert","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; uniformClass = "U_B_CombatUniform_mcam_vest"; backpack = "B_Kitbag_mcamo_Eng"; icon = "iconManEngineer"; }; // I also tried this class WEST2 {vehicle = "B_engineer_F";}; }; Share this post Link to post Share on other sites