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zectbumo

Respawn with Engineer abilities

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If a player starts as a non engineer class and then respawns as an "Engineer" then the player won't have repairing abilities even though I added engineer = 1 in the respawn inventory.

How do I get the respawned player to have the repair ability?

class CfgRespawnInventory
{
class WEST1 {
	displayName = "Engineer";
	engineer = 1;
	weapons[] = {"arifle_MXC_Holo_pointer_F","hgun_P07_F","Rangefinder","Throw","Put"};
	magazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","SmokeShellBlue","SmokeShellOrange","Chemlight_green","Chemlight_green"};
	Items[] = {"FirstAidKit"};
	linkedItems[] = {"V_Chestrig_rgr","H_HelmetB_desert","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
	uniformClass = "U_B_CombatUniform_mcam_vest";
	backpack = "B_Kitbag_mcamo_Eng";
	icon = "iconManEngineer";
};
       // I also tried this
class WEST2 {vehicle = "B_engineer_F";};
};

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