tacticaldrunk 19 Posted May 22, 2015 Looking for a script that i can add to an ammo box or crate that will allow players that join my server to select from a few pre determined loadouts and it auto apply the loadout to them once selected. so basically player connects at spawn walks up to a box selects the loadout they want and it gives the items to them. have searched around and cant seem to find anything. Share this post Link to post Share on other sites
jshock 513 Posted May 22, 2015 Just use addAction for each loadout that executes the certain loadout for that action. Share this post Link to post Share on other sites
bull_a 44 Posted May 22, 2015 You can use the BIS respawn template and define the loadouts in the description.ext file. The template you are looking for is "MenuInventory". For players to spawn in with the loadouts you would need to set the 'respawnOnStart' parameter to 1. Here is the link for the documentation: https://community.bistudio.com/wiki/Arma_3_Respawn Hope that this is useful Kind regards, Bull Share this post Link to post Share on other sites
m1ndgames 10 Posted May 22, 2015 Example: description.ext (only the necessary parts) respawnOnStart = 1; respawnTemplatesWest[] = {"MenuInventory","Counter","Tickets","EndMission"}; // side west class CfgRespawnInventory { class Rifleman { displayName = "Rifleman"; weapons[] = { Binocular, arifle_MX_F, hgun_P07_F }; magazines[] = { 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 30Rnd_65x39_caseless_mag, 16Rnd_9x21_Mag, 16Rnd_9x21_Mag, 16Rnd_9x21_Mag }; items[] = { HandGrenade, }; linkedItems[] = { V_Chestrig_rgr, H_HelmetB, optic_Hamr, NVGoggles, G_Tactical_Clear, ItemGPS, ItemMap, ItemCompass, ItemWatch, ItemRadio }; uniformClass = U_B_CombatUniform_mcam; }; }; init.sqf [player,"Rifleman"] call BIS_fnc_addRespawnInventory; Share this post Link to post Share on other sites