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JesterOC

triggered forceEnd issue

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I am trying to trigger a forceEnd in a multiplayer mission and it is just ignoring me.

I started with code I found online that checks if all players are dead and if so, end the mission with a forceEnd. If not for the trigger the players will respawn after the delay (respawn="INSTANT"; respawnDelay = 20;)

so I tried this code

Trigger

Zero axis sizes

Set trigger type to End #1

Condition:

allPlayersAreDead = true;

if( !isNull p1 && alive p1 ) then { allPlayersAreDead= false};

if( !isNull p2 && alive p2 ) then { allPlayersAreDead= false};

allPlayersAreDead;

OnAct: forceEnd

That did not work so I went simpler expecting it to start and then end the mission immediately.

Trigger

Zero axis sizes

Set trigger to End #1

Condition:

allPlayersAreDead = true;

allPlayersAreDead

OnAct:

forceEnd

Still no worky

Then I just tried

Trigger

Zero axis sizes

Set trigger to End #1

Condition:

true

OnAct:

forceEnd

Nothing.

Any suggestions? Everything I found on this forum says this should work. THough one person said they had this issue and fixed it by reinstalling the game. I did not try that yet. :(

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I figured it out. It I never read that you can only have 1 Trigger for each end type. I already had an End1 trigger, so when I changed it to End2, it all works now.

Thanks BangaBob for your help.

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