havena 10 Posted May 10, 2015 hi, today i try to overide class EventHandlers of SUV & VAN. For remove this part of init "(_this select 0) execVM ""\A3\soft_f_gamma\SUV_01\scripts\clock.sqf"";" Overide look work, if i call "getText (configFile >> "CfgVehicles" >> "C_SUV_01_F" >> "EventHandlers" >> "init")" i get the new init : if (local (_this select 0)) then {[(_this select 0), "", [], false] call bis_fnc_initVehicle;}; But, spawn a SUV or VAN, always call this clock script...... diag_activeSQFScripts say : 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 16:44:23 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" my code : class DefaultEventhandlers; class CfgPatches { class overide { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Truck","A3_Soft_F_SUV"}; }; }; class CfgVehicles { class Car; class Car_F: Car { }; class Truck_F: Car_F { class EventHandlers; }; class Van_01_base_F: Truck_F { class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class Van_01_fuel_base_F: Van_01_base_F {}; class C_Van_01_fuel_F: Van_01_fuel_base_F { class EventHandlers: EventHandlers { init = ""; init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class SUV_01_base_F: Car_F { class EventHandlers; }; class C_SUV_01_F: SUV_01_base_F { displayName = "SUV TEST"; class EventHandlers: EventHandlers { init = ""; init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; }; thx for ur help Share this post Link to post Share on other sites
benargee 20 Posted May 10, 2015 This worked for me: class DefaultEventhandlers; class CfgPatches { class BNRG_carClock_Remove { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Truck","A3_Soft_F_SUV"}; }; }; class CfgVehicles { class Car; class Car_F: Car { }; class Truck_F: Car_F { class EventHandlers; }; class Van_01_base_F: Truck_F { class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class Van_01_fuel_base_F: Van_01_base_F {}; class C_Van_01_fuel_F: Van_01_fuel_base_F { class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class SUV_01_base_F: Car_F { class EventHandlers; }; class C_SUV_01_F: SUV_01_base_F { displayName = "SUV TEST"; class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; }; Here is what you did wrong (you defined init twice): class DefaultEventhandlers; class CfgPatches { class BNRG_carClock_Remove { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Truck","A3_Soft_F_SUV"}; }; }; class CfgVehicles { class Car; class Car_F: Car { }; class Truck_F: Car_F { class EventHandlers; }; class Van_01_base_F: Truck_F { class EventHandlers: EventHandlers { init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class Van_01_fuel_base_F: Van_01_base_F {}; class C_Van_01_fuel_F: Van_01_fuel_base_F { class EventHandlers: EventHandlers { init = "";//Dont define init twice! init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; class SUV_01_base_F: Car_F { class EventHandlers; }; class C_SUV_01_F: SUV_01_base_F { displayName = "SUV TEST"; class EventHandlers: EventHandlers { init = "";//Dont define init twice! init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; }; }; }; I tested this in SP editor, let me know if the issue persists. Share this post Link to post Share on other sites
havena 10 Posted May 10, 2015 Thx, but i dont define twice, its a mistake when i paste here. I try your cfg but clock always running : diag_activeSQFScripts : 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\SUV_01\scripts\clock.sqf","A3\soft_f_gamma\SUV_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" 21:10:15 "["A3\soft_f_gamma\van_01\scripts\clock.sqf","A3\soft_f_gamma\van_01\scripts\clock.sqf",true,20]" Share this post Link to post Share on other sites
benargee 20 Posted May 10, 2015 Can you also post the script you are using and maybe a mission file so I can easily replicate what youre doing. It will make debugging a lot easier for me, thanks. Are you logging your results to the .rpt? Share this post Link to post Share on other sites
havena 10 Posted May 10, 2015 yes, mission : https://mega.co.nz/#!OhJSxSRJ!cnQgPZ9VKERpqx6ou4pBOTKY01fb5AeI-23v4U7H63o RPT debug script : diag_log format["====================diag_activeSQFScripts %1",count diag_activeSQFScripts]; {diag_log str _x} forEach diag_activeSQFScripts; diag_log format["====================diag_activeSQSScripts %1",count diag_activeSQSScripts]; {diag_log str _x} forEach diag_activeSQSScripts; diag_log format["====================diag_activeMissionFSMs %1",count diag_activeMissionFSMs]; {diag_log str _x} forEach diag_activeMissionFSMs; diag_log format["%1",getText (configFile >> "CfgVehicles" >> "C_SUV_01_F" >> "EventHandlers" >> "init")]; the only working way i find is too overide clock.sqf : https://mega.co.nz/#!WpIjUDAR!wI6v3CgKIQawOjiIdNB6C9WbavwsQoUyK5CkqyhWBJM Share this post Link to post Share on other sites