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rejenorst

Do semi-dammaged buildings have buildingpositions for AI?

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I did a few basic tests on a building that has several building positions but once part of the wall is damaged the building position's height changes from:

[3478.79,13138.2,4.40658]

to:

[3478.79,13138.2,-99.6397]

With the height being -99 meters below ground level.

Just wondering if semi damaged buildings have building positions? I could of course change the height around manually but this would be extremely annoying.

Thanks.

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How do you test it? AFAIK the object gets replaced and moved below the ground once destroyed, so probably you're referring to the old one

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That's what I thought as well so I tried finding the nearest building again after a lengthy time of having the building partially damaged and destroyed and it seems the results are the same unless I made some major mistake.

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