ravsun 1 Posted May 8, 2015 Hey again guys. Ive got another issue. This trigger shows up as an radio alpha but the statement does not work. Ive tested [[["","B_supplyCrate_F","FncSupplyCargo1"],"supply\supply.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP; in the editor and it works fine. _tr1 = createTrigger ["EmptyDetector", getPos Player]; _tr1 setTriggerArea [0, 0, 0, true]; _tr1 setTriggerText "TESTING"; _tr1 setTriggerTimeout [0, 0, 0, False]; _tr1 setTriggerType "NONE"; _tr1 setTriggerActivation ["ALPHA", "PRESENT",false]; _tr1 setTriggerStatements ["this", "[[["","B_supplyCrate_F","FncSupplyCargo1"],"supply\supply.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;";\ Any ideas? Thanks Share this post Link to post Share on other sites
jshock 513 Posted May 8, 2015 _tr1 setTriggerStatements ["this", "[[['','B_supplyCrate_F','FncSupplyCargo1'],'supply\supply.sqf'], 'BIS_fnc_execVM', true] call BIS_fnc_MP;",""]; Share this post Link to post Share on other sites
ravsun 1 Posted May 8, 2015 Wow what a simple mistake thanks a ton... Ive also been having an issue with addaction conditions. sup1 = player addaction ["<t color="#01DF01"">" +"Supply Drop (Limit one)","support\ammo.sqf","",1,false,true,"","(triggerActivated trig1)]; So This works but I want to add another condition like so: sup1 = player addaction ["<t color="#01DF01"">" +"Supply Drop (Limit one)","support\ammo.sqf","",1,false,true,"","(triggerActivated trig1) && !(triggerActivated trig2)] The second one will check if a different trigger was activated then not show the action again. It breaks the action for some reason. Share this post Link to post Share on other sites