kdk11 1 Posted May 5, 2015 (edited) Anyone have any ideas on how to do this? I thought there would already be a post about how you would do this but I was unable to find one. Never mind found a work around - "_vehicle setVehicleAmmo 0;" does the trick Edited May 5, 2015 by KDK11 Share this post Link to post Share on other sites
jshock 513 Posted May 5, 2015 If you want to be more specific than just removing all ammo: https://community.bistudio.com/wiki/removeMagazinesTurret Share this post Link to post Share on other sites