Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
pwner

Change AI unit locality

Recommended Posts

I've been playing a lot of Zeus lately, and I've been noticing that all the AI is local to whoever placed it. I find this troublesome because a lot of GMs have either poor connections or they place down too many AI at once, causing them to lag. I'm working on a custom ZGM gametype, and I'm wondering if there's any way to change the locality of the AI placed by Zeus, perhaps offload some of the computation onto the server or the Game Moderator.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×