granQ 293 Posted April 17, 2015 For information. Posting for Tordin, i know nothing of this... As the title states, is it possible to define the addressing mode for the UV? As it seems now the only option i have is to use the "wrap" mode, i would like to be able to set the Mirror mode instead. https://msdn.microsoft.com/en-us/library/windows/desktop/bb153329(v=vs.85).aspx With this it would be possible to uvmap larger geometry to get a higher looking quality model without increasing the orginal texture filesize Share this post Link to post Share on other sites