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bez

kitbag retexture won't show in virtual arsenal

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Hey, I am very much new to editing and I am not sure what is the problem.

I made a retexture for the kitbag following this thread

And still nothing comes up in virtual arsenal but I get no errors when starting arma I don't know what is wrong.

This is my code:

class CfgPatches
{
class My_Mod_Config
{
	units[] = {"bez_black_kitbag"};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {};
};
};
class CfgVehicles
{
class B_Kitbag_rgr;
class bez_black_kitbag: B_Kitbag_rgr
{
	_generalMacro = "bez_black_kitbag";
	picture = "";
	model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast";
	hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"};
	displayName = "Bez Black Kitbag";
	scope = public;
	maximumLoad = 500;
	passThrough = 1;
	mass = 5;
};
};

Thanks

Bez.

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Here are the two lines added

class CfgPatches

{

class My_Mod_Config

{

units[] = {"bez_black_kitbag"}; // obligatorio para zeus

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {};

};

};

class CfgVehicles

{

class B_Kitbag_rgr;

class bez_black_kitbag: B_Kitbag_rgr

{

scope = public; // display in editor. 2=public

scopeCurator = public; // display in editor Zeus.

_generalMacro = "bez_black_kitbag";

picture = "";

model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast";

hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"};

displayName = "Bez Black Kitbag";

maximumLoad = 500;

passThrough = 1;

mass = 5;

};

};

Edited by ADOGMC

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Here are the two lines added

Thank you very much!

I will try it once i get back home.

Bez.

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may be missing this line also to show the texture

hiddenSelections[] = {"Camo"};

class CfgPatches
{
   class My_Mod_Config
   {
       units[] = {"bez_black_kitbag"};     // name of the required object in zeus.

       weapons[] = {};
       requiredVersion = 0.1;
       requiredAddons[] = {};
   };
};
class CfgVehicles
{
   class B_Kitbag_rgr;
   class bez_black_kitbag: B_Kitbag_rgr
   {
       scope = public;      // display in editor.	  2=public
       scopeCurator = public;     // display in editor Zeus.	

       _generalMacro = "bez_black_kitbag";
       picture = "";
       model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast";

       hiddenSelections[] = {"Camo"};     // what selection in model could have different textures	// "camo"

       hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"};   // texture
       displayName = "Bez Black Kitbag";
       maximumLoad = 500;
       passThrough = 1;
       mass = 5;
   };
};

Information for the code tags

[php]text[/php]


Edited by ADOGMC

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may be missing this line also to show the texture

hiddenSelections[] = {"Camo"};

class CfgPatches
{
   class My_Mod_Config
   {
       units[] = {"bez_black_kitbag"};     // name of the required object in zeus.

       weapons[] = {};
       requiredVersion = 0.1;
       requiredAddons[] = {};
   };
};
class CfgVehicles
{
   class B_Kitbag_rgr;
   class bez_black_kitbag: B_Kitbag_rgr
   {
       scope = public;      // display in editor.	  2=public
       scopeCurator = public;     // display in editor Zeus.	

       _generalMacro = "bez_black_kitbag";
       picture = "";
       model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast";

       hiddenSelections[] = {"Camo"};     // what selection in model could have different textures	// "camo"

       hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"};   // texture
       displayName = "Bez Black Kitbag";
       maximumLoad = 500;
       passThrough = 1;
       mass = 5;
   };
};

Information for the code tags

[php]text[/php]


Hey, sorry for the late reply.

took me a while to get back to it.

But... it works :)

Thank you for your help,

Much appreciated.

Bez.

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