bez 10 Posted April 13, 2015 Hey, I am very much new to editing and I am not sure what is the problem. I made a retexture for the kitbag following this thread And still nothing comes up in virtual arsenal but I get no errors when starting arma I don't know what is wrong. This is my code: class CfgPatches { class My_Mod_Config { units[] = {"bez_black_kitbag"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Kitbag_rgr; class bez_black_kitbag: B_Kitbag_rgr { _generalMacro = "bez_black_kitbag"; picture = ""; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"}; displayName = "Bez Black Kitbag"; scope = public; maximumLoad = 500; passThrough = 1; mass = 5; }; }; Thanks Bez. Share this post Link to post Share on other sites
adogmc 0 Posted April 14, 2015 (edited) Here are the two lines added class CfgPatches { class My_Mod_Config { units[] = {"bez_black_kitbag"}; // obligatorio para zeus weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Kitbag_rgr; class bez_black_kitbag: B_Kitbag_rgr { scope = public; // display in editor. 2=public scopeCurator = public; // display in editor Zeus. _generalMacro = "bez_black_kitbag"; picture = ""; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"}; displayName = "Bez Black Kitbag"; maximumLoad = 500; passThrough = 1; mass = 5; }; }; Edited April 14, 2015 by ADOGMC Share this post Link to post Share on other sites
bez 10 Posted April 14, 2015 Here are the two lines added Thank you very much! I will try it once i get back home. Bez. Share this post Link to post Share on other sites
adogmc 0 Posted April 14, 2015 (edited) may be missing this line also to show the texture hiddenSelections[] = {"Camo"}; class CfgPatches { class My_Mod_Config { units[] = {"bez_black_kitbag"}; // name of the required object in zeus. weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Kitbag_rgr; class bez_black_kitbag: B_Kitbag_rgr { scope = public; // display in editor. 2=public scopeCurator = public; // display in editor Zeus. _generalMacro = "bez_black_kitbag"; picture = ""; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; // what selection in model could have different textures // "camo" hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"}; // texture displayName = "Bez Black Kitbag"; maximumLoad = 500; passThrough = 1; mass = 5; }; }; Information for the code tags [php]text[/php] Edited April 14, 2015 by ADOGMC Share this post Link to post Share on other sites
bez 10 Posted April 15, 2015 may be missing this line also to show the texturehiddenSelections[] = {"Camo"}; class CfgPatches { class My_Mod_Config { units[] = {"bez_black_kitbag"}; // name of the required object in zeus. weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Kitbag_rgr; class bez_black_kitbag: B_Kitbag_rgr { scope = public; // display in editor. 2=public scopeCurator = public; // display in editor Zeus. _generalMacro = "bez_black_kitbag"; picture = ""; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; // what selection in model could have different textures // "camo" hiddenSelectionsTextures[] = {"\Black_Kitbag\Data\Bez_black_kitbag.paa"}; // texture displayName = "Bez Black Kitbag"; maximumLoad = 500; passThrough = 1; mass = 5; }; }; Information for the code tags [php]text[/php] Hey, sorry for the late reply. took me a while to get back to it. But... it works :) Thank you for your help, Much appreciated. Bez. Share this post Link to post Share on other sites