d3nn16 3 Posted April 8, 2015 Here is a video I found on the internet: It describes a new virtual world platform architecture that has some interesting features. Could it be useful for ArmA series? Is BIS interested in this? Share this post Link to post Share on other sites
Sandy* 10 Posted April 11, 2015 So what happens when you put a >200km2 map into it full of much more detailed textures, trees, buildings and other objects, less intrusive LOD, dozens of AI controlled infantry/vehicles, and actual game mechanics other than just flying a fluffy monster? Share this post Link to post Share on other sites
shx 11 Posted April 12, 2015 So what happens when you put a >200km2 map into it full of much more detailed textures, trees, buildings and other objects, less intrusive LOD, dozens of AI controlled infantry/vehicles [...] Provided your engine is scalable enough and your cluster powerful enough, it's going to work - for the 10% of your users who got >75 Mbit/s downstream (or you require everyone to buy dedicated coprocessors for the algorithm of your choice). Also, input lag will be a major problem, regardless of the game you make. Share this post Link to post Share on other sites
HeadPop 11 Posted April 13, 2015 So what happens when you put a >200km2 map into it full of much more detailed textures, trees, buildings and other objects, less intrusive LOD, dozens of AI controlled infantry/vehicles, and actual game mechanics other than just flying a fluffy monster? Amen. Share this post Link to post Share on other sites