Jump to content
Sign in to follow this  
sgtbarnes73

Override the global object view distance.

Recommended Posts

Hello Everyone.

I would like to know whether it will be possible to have a specific object to override the global object view distance set in game via the video settings menu.

The idea behind it will be to have some landmarks on the terrain and have them visible from any point on the map overriding for example a view distance of 500m just for that particular object.

eg. You are 2500m away from the landmark with a set view distance of 500m, and the landmark is still visible because it overrides the global object view distance.

Share this post


Link to post
Share on other sites

I noticed that some big radiotowers on Altis and Stratis behave like this, so maybe you could look at theyr config.

Share this post


Link to post
Share on other sites

I checked it out and the radio tower on Stratis for example seems to pop in a bit earlier compared to the surrounding objects, but still its not the behavior I was looking for.

If you compare the 2 images below, you can see the horizon of the objects drawing is closer to the player than the radio tower a bit further (you can see it if you switch back and forth between the 2 picture in rapid succession):

Picture 1 (243 kB)

Picture 2 (245 kB)

What I would need its for the radio tower (and only the radio tower) to be always visible even with the settings of picture 1.

I still haven't looked into the radio tower object to see if there are some special init parameters, will give it a try as soon as I find our how to do it...

:)

I'm still a noob!

Share this post


Link to post
Share on other sites

Seems like setObjectViewDistance will set the ObjectViewDistance for all of the objects on the map.

That´s not what I need...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×