theevancat 277 Posted March 29, 2015 (edited) So I have some groups with some hidden units in them (hidden from the main editor and Zeus) that show up in the editor but not in Zeus. I feel like this is a relatively simple fix but slapping scopeCurator=2; and scope=2; didn't seem to help any. Here's a sample of my group config: class TEC_Infantry_WL { name = "Infantry (Woodland)"; scopeCurator=2; class TEC_InfSquad_WL { faction = "TEC_CSAT"; name = "Rifle Squad"; side = 0; scope=2; scopeCurator=2; class Unit0 { position[] = {0, 0, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_SL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_TL_F"; }; class Unit2 { position[] = {-5, -5, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_AR_F"; }; class Unit3 { position[] = {10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AR_F"; }; class Unit4 { position[] = {-10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AAR_F"; //Hidden unit scope=2; }; class Unit5 { position[] = {15, -15, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_LAT_F"; }; class Unit6 { position[] = {-15, -15, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_medic_Woodland_F"; }; class Unit7 { position[] = {20, -20, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_F"; }; }; class TEC_WeapSquad_WL { faction = "TEC_CSAT"; name = "Weapons Squad"; side = 0; scope=2; scopeCurator=2; class Unit0 { position[] = {0, 0, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_SL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_AR_F"; }; class Unit2 { position[] = {-5, -5, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_AAR_F"; //Hidden unit scope=2; }; class Unit3 { position[] = {10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AT_F"; }; class Unit4 { position[] = {-10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AAT_F"; //Hidden unit scope=2; }; class Unit5 { position[] = {15, -15, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_F"; }; class Unit6 { position[] = {-15, -15, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_Soldier_Woodland_A_F"; }; class Unit7 { position[] = {20, -20, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_Medic_Woodland_F"; }; }; class TEC_InfTeam_WL { faction = "TEC_CSAT"; name = "Fire Team"; //Appears in Curator side = 0; class Unit0 { position[] = {0, 0, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_TL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_AR_F"; }; class Unit2 { position[] = {-5, -5, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_GL_F"; }; class Unit3 { position[] = {10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_LAT_F"; }; }; class TEC_ATTeam_WL { faction = "TEC_CSAT"; name = "Anti-Armor Team"; side = 0; scope=2; scopeCurator=2; class Unit0 { position[] = {0, 0, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_TL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_AT_F"; }; class Unit2 { position[] = {-5, -5, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AT_F"; }; class Unit3 { position[] = {10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AAT_F"; //Hidden unit scope=2; }; }; class TEC_AATeam_WL { faction = "TEC_CSAT"; name = "Anti-Air Team"; side = 0; scope=2; scopeCurator=2; class Unit0 { position[] = {0, 0, 0}; rank = "SERGEANT"; side = 0; vehicle = "TEC_O_soldier_Woodland_TL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_AA_F"; }; class Unit2 { position[] = {-5, -5, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AA_F"; }; class Unit3 { position[] = {10, -10, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_AAA_F"; //Hidden unit scope=2; }; }; class TEC_InfSentry_WL { faction = "TEC_CSAT"; name = "Sentry"; //Appears in Curator side = 0; class Unit0 { position[] = {0, 0, 0}; rank = "CORPORAL"; side = 0; vehicle = "TEC_O_soldier_Woodland_GL_F"; }; class Unit1 { position[] = {5, -5, 0}; rank = "PRIVATE"; side = 0; vehicle = "TEC_O_soldier_Woodland_F"; }; }; }; Ideally, I'd like to get this working without unhiding my hidden units in the editor and Zeus (when they're by themselves.) EDIT: Made the Curator scope equal 2 for the individual units (still hidden in Zeus since they're not in the cfgPatches) and for the vehicles in the group. Still no dice. EDIT again: I jiggled around with cfgPatches and that seemed to do the trick. Case closed, I'll just leave this here for future reference. Edited March 30, 2015 by TheEvanCat 1 Share this post Link to post Share on other sites