zakiechan 11 Posted March 21, 2015 Curious if anyone knows how to reset a knocked over/demo'd walls. I tried using deletevehicle and setdamage 0, but no luck, maybe im not using the right names? example code {_x setDamage 0;} forEach (nearestObjects [getPos player, ["Building", "Structures", "Fortifications","Structures_Cultural", "Structures_Walls", "Ruins", "Structures_Fences", "Signs","Structures_Town" ], 100]); Thanks Share this post Link to post Share on other sites
Lala14 135 Posted March 21, 2015 (edited) They're considered destroyed when they are fallen over, what you would do is actually for the first time use hideObjectGlobal. Then recreate the object and then you can delete it when it dies and recreate it from there. ZAK_fnc_rebuildBuidling = { _building = _this select 0; if (isNil {_building}) exitWith {}; _newBuilding = [typeOf _building, position _building, [], 0, "CAN_CONLIDE"]; deleteVehicle _building; _newBuilding addEventHandler ["Killed",{ [(_this select 0)] spawn ZAK_fnc_rebuildBuidling }]; }; ZAK_fnc_removePlacedBuildings = { _unit = _this select 0; if (isNil {_unit}) exitWith {}; { if (damage _x > 0.99) then { _x hideObjectGlobal true; [_x] spawn ZAK_fnc_rebuildBuidling; }; } forEach (nearestObjects [getPos _unit, ["Building", "Structures", "Fortifications","Structures_Cultural", "Structures_Walls", "Ruins", "Structures_Fences", "Signs","Structures_Town" ], 100]); }; try that, put it in a script or just in debug console like that and then use it like this in debug console. [player] spawn ZAK_fnc_removePlacedBuildings --Edit-- never mind that doesn't work on fences. let me see if I can find that command Edited March 21, 2015 by Lala14 Share this post Link to post Share on other sites
zakiechan 11 Posted March 21, 2015 I appreciate the attempt! For added clarity this is the entry from cfg vehicles empty for the wall in question https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY Land_City_8mD_F City Wall (Long, Destroyed) CIV Default Structures_Walls 1 A3_Structures_F_Walls It can be seen on the eastern end of the chruch compound along the coast, north of molos airfield Share this post Link to post Share on other sites