Jastreb 69 Posted March 20, 2015 (edited) Hi lads. I have a very strange issue here. Not sure what is causing it and how to reproduce it, but here is the problem description. I host a dedicated server, which is downloaded on a separate machine, trough Steam client, from the tools library, so there is no Arma3 ( game ) in there, just the server package. Steam client is not running, and I am starting a server with batch script, and all is fine there. Server starts, and is visible in server browser, and I am able to connect to it. Now comes the problem. I login as admin with a predefined password in server.cfg, and after using #missions command to change the mission I am unable to change any parameter of it in the Parameters menu. I have no idea what the problem is here. Its like server is not registering that I am admin for the params menu? Here is the settings. Batch script for starting @echo off :start C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop echo Server monitored is not running, will be started now start "" /wait "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\arma3server.exe" -port=2302 "-config=C:\Users\Administrator\Desktop\configs\SAF\SAF_config.cfg" "-cfg=C:\Users\Administrator\Desktop\configs\SAF\SAF_basic.cfg" "-profiles=C:\Users\Administrator\Desktop\configs\SAF" -name=SAF -pid=pid.log -ranking=ranking.log "-serverMod=@mcc_sandbox_a3;@asm;@asr_ai3;@zeu_serverbriefing" "-mod=@cba_a3;@task_force_radio;@agm;@alive;@rhs_afrf3;@rhs_usf3;@allinarmaterrainpacklite;@leights_opfor" -maxMem=2047 -world=empty -autoInit echo Server started succesfully goto started :loop cls echo Server is already running, running monitoring loop :started C:\Windows\System32\timeout /t 10 C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop C:\Windows\System32\taskkill /im arma3server.exe goto start SAF_config.cfg // // server.cfg // // comments are written with "//" in front of them. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg // STEAM PORTS (not needed anymore, it's +1 +2 to gameport) // steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box - obsolete after 1.22 hotfix // steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box - obsolete after 1.22 hotfix // GENERAL SETTINGS hostname = "MyServerName"; // The name of the server that shall be displayed in the public server list password = "mypassword"; // Password for joining, eg connecting to the server passwordAdmin = "myadminpassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = ""; //Gamespy Is No Longer available, Steam is reported too automatically, just define the steam ports as per this file, leave this string empty persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter upnp = 1; // Automatically creates port mapping on UPNP/IGD enabled router. forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOICE CHAT disableVoN = 1; // If set to 1, voice chat will be disabled vonCodecQuality = 15; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to prevent random players being voted as admins. //allowedVoteCmds[] = { //{"admin", true, true, 0.5}, //{"missions", true, "true", "0.5"}, //{"mission", true, true}, // will use global "voteThreshold" //{"kick", false, false, 0.75}, //{"restart", false, false}, // invalid threshold value. Will default to global "voteThreshold" //{"reassign", true, true, 0.5} //}; //allowedVotedAdminCmds[] = { //{"mission", true, true}, // //{"missions", true, true}, // //{"restart", false, false}, // //{"reassign", true, true}, // //{"kick", false, false} // //}; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval // Leave commented out for initial run // incorrect value will cause server to hang motd[] = { "", "", "", "", "" }; motdInterval = 10; // Time interval (in seconds) between each message // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename // SECURITY BattlEye = 0; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) requiredSecureId = 1; // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 v1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 v1.27.126715) // EVENT SCRIPTS (see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting) onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files // MISSIONS CYCLE class Missions { class Mission_1 { template = "RHS_RUS_MCC_Cherno.Chernarus_Summer"; difficulty = "veteran"; }; class Mission_2 { template = "RHSInsurgencyALiVE.Takistan"; difficulty = "veteran"; }; class Mission_3 { template = "RHS_USA_MCC_Cherno.Chernarus_Summer"; difficulty = "veteran"; }; }; missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available // HEADLESS CLIENT headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"}; localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}; SAF_basic.cfg // Basic config file generated 3/10/2015 1:18 AM with TADST. language="English"; adapter=-1; MinBandwidth = 131072; MaxBandwidth = 20097152; MaxMsgSend=128; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.001; MinErrorToSendNear=0.01; MaxCustomFileSize=100000; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=25; viewDistance=5000; Windowed=0; serverLongitude=10; serverLatitude=59; serverLongitudeAuto=0; serverLatitudeAuto=59; Im not sure what is going on. Any ideas? Update: Well I hate it when this happens. I fixed it. Removed @asm, @mcc_sandbox_a3, and zeu_serverbriefing from -serverMods line, and removed -autoinit and -maxmem=2047 parameter from the server launch line and it works. Which one was breaking it Im not sure. Highly suspected is MCC and zeu_serverbriefing possible -autoinit also. Others should not interfere but I removed them anyway, cause I dont find any use of them. Hope this will help someone. Edited March 20, 2015 by _MaSSive fixed it ;/ Share this post Link to post Share on other sites
Bacardi_ 0 Posted March 25, 2018 (edited) I had similiar problem. But I also figured out. -autoInit Quote Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain "Persistent=1;", if it's 0 autoInit skips.Warning: This will break the Arma_3_Mission_Parameters function, so do not use it when you work with mission parameters, only default values are returned! https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Server_Options Edited March 25, 2018 by Bacardi_ sry necro post Share this post Link to post Share on other sites