Max?II 0 Posted October 3, 2002 Ok, here's the problem: I don't know exactly what's going on here, but everytime I press Ctrl+W to reverse the normals of a face, It seems that the normals or the smoothing of other objects gets all messed up?! In other words, How can I reverse the normals of a face without o2 messing up the smoothing of other objects?? Or even better, is there any way to make a face double-sided? I mean without copying/pasting the faces and then inverting them to simulate the double sided effect. Cheers, -Max Share this post Link to post Share on other sites
VXR 9 Posted October 3, 2002 You cant make a face with double side you can get the effect by making a face and press ctrl c en paste it on the same place after that press W Share this post Link to post Share on other sites
SelectThis 0 Posted October 3, 2002 just the "W" key to reverse normals, not ctrl W. and it is possible to make 2 sided faces, select 3-4 points and press F6 twice. But I would only advise doing this on very simple objects as it is very difficult to just select one face after doing this. SelectThis Share this post Link to post Share on other sites