1para{god-father} 105 Posted March 11, 2015 (edited) OK having a slight issue with KeyPoints in my Terrain. They all show fine on the map - and in game I can see all the names fine as well - BUT To test Populating my Terrain I am creating a Marker around every Village Town etc .. that i have named so far but for some reason a few have no marker Size - it like the KP size is set to 0 where i is not ? In TB they have been set to the correct Size - They do get listed below as I spawned a man in each marker and they show in the correct place but the marker cannot been seen due to it being 0/0 Any idea why some KP do not get the correct size ? { _town = text _x; _sizeX = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _x) >> "radiusA"); _sizeY = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _x) >> "radiusB"); _name = format["mrk_%1", _town]; _foo = createmarker [_name, getPos _x]; _foo setMarkerSize [_sizeX, _sizeY]; _foo setMarkerShape "ELLIPSE"; _foo setMarkerBrush "SOLID"; _foo setMarkerColor "ColorRed"; } forEach nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["NameCityCapital","NameLocal","NameCity","NameVillage","Strategic","CityCenter","NameMarine","Hill","StrongpointArea","VegetationPalm","Airport"], 25000]; Edited May 9, 2015 by 1PARA{God-Father} Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 9, 2015 Still having this issue any idea's out there on why in TB it is not getting the correct Size of a Key-point radius ? Share this post Link to post Share on other sites