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syco

Units with different weapons don't reload!

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Everytime I switch a unit's weapons, and add magazines to go with their new weapons, they DON'T reload their weapons to be ready to fire. Whats up?!

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You mean that they don't have their weapons? Use

"RemoveAllWeapons This" and then add the weapon (weapon first!wink.gif and then give'em magazines

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(weapon first! and then give'em magazines)<span id='postcolor'>

weapon first?

You mean, add 1 magazine, before adding the weapon wink.gif

This would cause, that the weapon is already loaded.

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">weapon first?

You mean, add 1 magazine, before adding the weapon

This would cause, that the weapon is already loaded.

~S~ CD

<span id='postcolor'>

That's interesting... I always give weapon first, then magazines and everything is fine (I use 1.46, maybe it's different in Resistance...).

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I'll try it out....thanks guys!

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Did it work (which way - my "magical" way or the other guys' way?)

BTW: can someone explain why it happens differently on my comp???

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adding the weapon first makes a bunch of reloading noise from units... you have to have a magazine first so the weapon wont realod thats in there hand....

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Actually, the addmagazine BEFORE addweapon is the magic ticket! It works! Thanks guys!

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