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tom.tucka

Virtual Arsenal Problem

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Hello

Since the latest Arma3 update all items in the VA have been showing up black in my units missions (We have a VA on a ammo box)

Wondered if anyone knows a fix for this as its rather annoying

Regards

Tom

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well,

I dont have that problem with my VA on my ammo box.

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Could anyone else shed some light on this?

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thats an easy thing to accomplish, send me your mission file and I will have a look at it.

Many people on here helped me already so I do my share with you.

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You wont be able to open my mission file as my unit uses Special mods, How do you do your VA on your crates?

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I have the same problem since 1.40 dev beta, all icons on the sub menu (right side) are black. I'm running those mods:

@agm\

@allinarmaterrainpack\

@asdg_jr\

@beard\

@cba_a3\

@compassfix\

@ctab\

@fza_ah64_a3\

@helo_hmds_kimi\

@hlc_wp_mp5\

@hlcmods_core\

@hlcmods_m60e4\

@jsrs3\

@K_MNP\

@mbg_killhouses_a3\

@RHSAFRF\

@RHSUSF\

@st_gi\

@st_map_autobrightness\

@st_nametags\

@st_stamina_bar\

@sthud_a3\

@tao_foldmap_a3\

@task_force_radio\

@ten_switchweapons\

@tf47_launchers\

@tf47_launchers_rhs\

@uns_patches\

@va\

@xeno_taru_pod_mod\

Now, I also am a bit confused how to use the Virtual Arsenal ammo box in multiplayer to remove all the items I don't want the players to have access to, what I do is, in the Init.sqf I put:

0 = ["AmmoboxInit",[respawnCrate,true]] spawn BIS_fnc_arsenal;
removeAllWeapons respawnCrate;
removeAllItems respawnCrate;
0 = [respawnCrate,[...weapons...]] call BIS_fnc_addVirtualWeaponCargo;
0 = [respawnCrate,[...backpacks...]] call BIS_fnc_addVirtualBackpackCargo;
0 = [respawnCrate,[...items...]] call BIS_fnc_addVirtualItemCargo;
0 = [respawnCrate,[...ammo...]] call BIS_fnc_addVirtualMagazineCargo;

Should I be puting it after, or before

if (!isServer) exitWith {};

Or should it even matter, as those are global variables and functions?

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You wont be able to open my mission file as my unit uses Special mods, How do you do your VA on your crates?

in the init field of the object ( your crate ):

this addaction ["Virtual Arsenal",{["Open",true] call BIS_fnc_arsenal}];

---------- Post added at 12:26 PM ---------- Previous post was at 12:22 PM ----------

I have the same problem since 1.40 dev beta, all icons on the sub menu (right side) are black. I'm running those mods:

@agm\

@allinarmaterrainpack\

@asdg_jr\

@beard\

@cba_a3\

@compassfix\

@ctab\

@fza_ah64_a3\

@helo_hmds_kimi\

@hlc_wp_mp5\

@hlcmods_core\

@hlcmods_m60e4\

@jsrs3\

@K_MNP\

@mbg_killhouses_a3\

@RHSAFRF\

@RHSUSF\

@st_gi\

@st_map_autobrightness\

@st_nametags\

@st_stamina_bar\

@sthud_a3\

@tao_foldmap_a3\

@task_force_radio\

@ten_switchweapons\

@tf47_launchers\

@tf47_launchers_rhs\

@uns_patches\

@va\

@xeno_taru_pod_mod\

Now, I also am a bit confused how to use the Virtual Arsenal ammo box in multiplayer to remove all the items I don't want the players to have access to, what I do is, in the Init.sqf I put:

0 = ["AmmoboxInit",[respawnCrate,true]] spawn BIS_fnc_arsenal;
removeAllWeapons respawnCrate;
removeAllItems respawnCrate;
0 = [respawnCrate,[...weapons...]] call BIS_fnc_addVirtualWeaponCargo;
0 = [respawnCrate,[...backpacks...]] call BIS_fnc_addVirtualBackpackCargo;
0 = [respawnCrate,[...items...]] call BIS_fnc_addVirtualItemCargo;
0 = [respawnCrate,[...ammo...]] call BIS_fnc_addVirtualMagazineCargo;

Should I be puting it after, or before

if (!isServer) exitWith {};

Or should it even matter, as those are global variables and functions?

this doesnt work that way. the virtual arsenal, does not care what is actually in the box. if you want certain players to restrict certain items you will have to remove certain mods on the client.

As this is not likely to be done, I advise you

1. to remove the virtual arsenal and make a crate loadout with all the stuff that should be available

2. to replace virtual arsenal with the mod RSLO, which is not a spretty, but gives customization and and restriction to certain player classes and overall restrictions.

---------- Post added at 12:28 PM ---------- Previous post was at 12:26 PM ----------

You wont be able to open my mission file as my unit uses Special mods, How do you do your VA on your crates?

sure I can, I just remove all that is connected to the mods that you use and I dont have.

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