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dr death jm

looking for help, Im updating an old mission KaRRiLioNs RTS

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Well ive been working on this for a while, the mission's originally from ofp, KaRR ported some of it to arma1.

I have it ported to arma3 with lots of help from Zenophon and his framework.

for anyone not familiar with RTS its like CTI in the way of capturing the whole island, but really its more to do with Annihilation of you enemy.

RTS used to be called RTW "real time war" , but later changed to RTS "real time strategy".

you cap flags for points but only with 2 typs of vehicles, and these vehicles auto build a forward base that gets updated just like the main base.

but its not really just capping flags, along with the flags there is also a territory system (Zenophon) made a new type.

So to keep this a little short.

1.build base building (4) at the moment

2.go to flag makers and eliminate all hostile's (earn points)

3. send ammo truck or repair truck to cap the area (and build a forward base). earn points) before more hostiles attack again.(maybe paratrooper's).

4.search out your enemy's base (its good to know there location, so when you have the funds to upgade your base and afford to attack).

k, now that all that said.

80% of mission is sorta done, its playable but not all thing's have been added or there not working.

So im looking for any one that wants to help,

scripters,

any one that wants to take on sqs to sqf , (ive done a few, but some sqs "do have to stay")

some things that are not working , main base isn't upgrading , (forward bases do).

when you spawn an AI you get 2 but one only shows up on map with your unit maker.

CJ (hunter and Ifrit ) "multiple task vehicle" is not fully functional .

MCU builds base and all that but needs the ability to build walls and what not.

there is no weapon system yet.

theres no naval fac, radar fac, or HQ fac.

no resistance ai has be set yet.

So that it ... pm me, if your interested.

small vid

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