shik4ri 10 Posted March 1, 2015 Hey Guys! I want to create a Singleplayer Mission. Your first task is to reach a camp. When u reach the Camp, a Cellphone starts to ring (Trigger, say3D). The ringtone should stop when u act with "Awnser". Then, the next soundfile should start.The caller talks to the person who accept the call. Next task is a meeting with the caller. Any Ideas? Greets ---------- Post added at 19:53 ---------- Previous post was at 19:24 ---------- Question is: how can I stop the say3D soundfile with Addaction "Awnser the Call".? The say3D sound starts with an trigger [player distance cellphone<5]; Share this post Link to post Share on other sites
f2k sel 164 Posted March 1, 2015 I don't think you can stop the sound but if you delete the object it will kill the sound. Share this post Link to post Share on other sites
shik4ri 10 Posted March 1, 2015 (edited) Okay, got it. But next problem. to set play a sound and delet it I need to klicks in the action menu on the item. Is something like this possible? like playsound and set call awnserd = true Edited March 1, 2015 by SHIK4RI Share this post Link to post Share on other sites
f2k sel 164 Posted March 2, 2015 This is how I'd expect it to work, in theory. Place your sat phone and name it Phone in the init place the addaction this addaction ["phone",{[phone,"answer"] execvm "phone.sqf"}] Place a trigger over the phone set to activate at the distance you require then do the following BLUFOR Present Repeating cond player in thislist on act null=[phone,"Ring"] execvm "phone.sqf" on deac deletevehicle fake Now you just need a small script _obj = _this select 0;// used to get the location _sound = _this select 1;// sound file you want to play deletevehicle fake;// delete the previous sound // spawn a fake object that you can delete and use it to kill the sound _PhoneGRP = creategroup west; fake = _Phonegrp createunit ["logic",position _obj,[],10,"none"]; fake say3d [_sound,5]; Now you just need to set up two sounds using description.ext one for the ring and the other for the message. I called them "Ring" and "answer" change to match whatever your using. I can't test right now but it should work if it's written correctly. Share this post Link to post Share on other sites