superfastblast 11 Posted February 28, 2015 Having trouble getting the blades of my helo to turn. Im new to modding for vehicles in arma. Any help is appreciated Model.cfg class CfgSkeletons { class kiowa_Skeleton { isDiscrete = 1; skeletonInherit = ""; skeletonBones[]= { "main rotor", "", "tail rotor", "" }; }; }; class CfgModels { class Default{ skeletonName = ""; sectionsInherit = ""; sections[] = {}; }; class oh58:Default { isDiscrete = 1; sectionsInherit = ""; sections[] = { "main rotor","", "tail rotor","" }; skeletonName="kiowa_Skeleton"; class Animations { class damageHide { type = "hide"; source = "damage"; selection = "damageHide"; }; class HideVblades: damageHide { selection = "tail rotor"; }; class HideHblades: damageHide { selection = "main rotor"; }; class HRotor { type = "rotationY"; source = "rotorH"; selection = "main rotor"; axis = "velka osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; class VRotor { type = "rotationX"; source = "rotorV"; selection = "tail rotor"; axis = "mala osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; }; }; }; Config: class CfgPatches { class kiowa { units[] = {kiowa506}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"A3_Air_F"}; }; }; class CfgSkeletons { class kiowa_Skeleton { isDiscrete = 1; skeletonInherit = ""; skeletonBones[]= { "main rotor", "", "tail rotor", "" }; }; }; class CfgModels { class Default{ skeletonName = ""; sectionsInherit = ""; sections[] = {}; }; class oh58:Default { isDiscrete = 1; sectionsInherit = ""; sections[] = { "main rotor","", "tail rotor","" }; skeletonName="kiowa_Skeleton"; class Animations { class damageHide { type = "hide"; source = "damage"; selection = "damageHide"; }; class HideVblades: damageHide { selection = "tail rotor"; }; class HideHblades: damageHide { selection = "main rotor"; }; class HRotor { type = "rotationY"; source = "rotorH"; selection = "main rotor"; axis = "velka osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; class VRotor { type = "rotationX"; source = "rotorV"; selection = "tail rotor"; axis = "mala osa"; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad +360"; }; }; }; }; class CopilotTurret; class Turrets; class ViewOptics; class ViewPilot; class CfgVehicles { class B_Heli_Light_01_armed_F; class Helicopter; class kiowa506 : B_Heli_Light_01_armed_F { scope = 2; author = "WO1 Simmering / WO1 Genesi"; _generalMacro = "kiowa506"; displayname = "OH-58D Kiowa Warrior"; model = "\506kiowa\data\kiowa.p3d"; class Library { libTextDesc = "OH-58D Kiowa Warrior"; }; class Turrets: Turrets { class CopilotTurret: CopilotTurret { isCopilot=1; gunnerDoor="door_l1"; body="obsTurret"; gun="obsGun"; gunAxis="OsaHlavne"; animationSourceBody="obsTurret"; animationSourceGun="obsGun"; gunBeg="gun_end"; gunEnd="gun_begin"; memoryPointGunnerOptics="commanderview"; stabilizedInAxes=3; primaryGunner=1; laser=1; usepip=1; gunnerCanEject=1; gunnerName="$STR_A3_COPILOT"; gunnerCompartments="Compartment1"; turretInfoType="RscOptics_UAV_gunner"; weapons[]= { "Laserdesignator_mounted" }; magazines[]= { "Laserbatteries" }; soundServo[]= { "", 0.0099999998, 1, 30 }; precisegetinout=1; gunnerAction="pilot_Heli_Light_01_base_F"; gunnerInAction="pilot_Heli_Light_01_base_F"; gunnerGetInAction="copilot_Heli_Light_01_base_F"; gunnerGetOutAction="copilot_Heli_Light_01_base_F"; gunnerRightHandAnimName="stick_copilot"; gunnerLeftHandAnimName="lever_copilot"; gunnerRightLegAnimName="pedalR_copilot"; gunnerLeftLegAnimName="pedalL_copilot"; outGunnerMayFire=1; inGunnerMayFire=1; commanding=-1; LODTurnedOut=1100; LODTurnedIn=1100; minElev=-120; maxElev=-20; initElev=90; minTurn=-360; maxTurn=360; initTurn=0; gunnerOpticsModel="\A3\Weapons_F_Beta\Reticle\Optics_Commander_01_F"; startEngine=0; gunnerHasFlares=0; proxyType="CPGunner"; proxyIndex=2; class ViewGunner: ViewPilot { }; class ViewOptics: ViewOptics { visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; }; }; }; }; }; Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted March 3, 2015 You tried putting this into your cfgvehicle? mainRotorSpeed = 1.2; backRotorSpeed = 6.1; It controls how fast the blade animation plays. main being the main rotor and back being the back (tail)rotor. Also what up Simmering and/or Genesi :P Share this post Link to post Share on other sites