tumzaa15230 10 Posted February 22, 2015 Hey guys, I want to know how to keep vehicles burn forever after it's wreck. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted February 22, 2015 I haven't used it yet, but maybe creating a loop where you repeatedly use setParticleFire may help you out. Citing the BIKI: _emitter = "#particlesource" [url="https://community.bistudio.com/wiki/createVehicleLocal"]createVehicleLocal[/url] ([url="https://community.bistudio.com/wiki/getPos"]getPos[/url] [url="https://community.bistudio.com/wiki/player"]player[/url]); _emitter [url="https://community.bistudio.com/wiki/setParticleClass"]setParticleClass[/url] "MediumSmoke"; _emitter [b]setParticleFire[/b] [0.3,1.0,0.1]; Share this post Link to post Share on other sites
Beerkan 71 Posted February 22, 2015 (edited) Put down a vehicle or wreck. Set vehicle damage if required. Put this in the vehicle's init. OnFire = "test_EmptyObjectForFireBig" createVehicle (getPos this);OnFire attachTo [this,[0,1,0]] Edited February 22, 2015 by Beerkan Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted February 23, 2015 Are the vehicles static or non static? If static and they are only there for ambiance you can use the Fire + Smoke modules under the Effects menu in the Modules area of the editor. Share this post Link to post Share on other sites
chrisnic 10 Posted February 23, 2015 OnFire = "test_EmptyObjectForFireBig" createVehicle (getPos this);OnFire attachTo [this,[0,1,0]] This is sorcery. Here I am making custom particle AND smoke effects just to get the same thing, and there's secret objects like this. How do you find these? Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted February 23, 2015 This is sorcery. Here I am making custom particle AND smoke effects just to get the same thing, and there's secret objects like this. How do you find these? You can find every object and abstract class available in ArmA 3 here: https://community.bistudio.com/wiki/Arma_3_Assets And in particular, the "test_emptyObjectForFireBig" can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY Share this post Link to post Share on other sites
mrcurry 496 Posted February 23, 2015 Put down a vehicle or wreck.Set vehicle damage if required. Put this in the vehicle's init. OnFire = "test_EmptyObjectForFireBig" createVehicle (getPos this);OnFire attachTo [this,[0,1,0]] That's some nice stuff, does it handle damage when you get to close or is it only a visual effect? Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted February 25, 2015 This is sorcery. Here I am making custom particle AND smoke effects just to get the same thing, and there's secret objects like this. How do you find these? You're aware there are modules in-editor that do the same function? You can even define RGB, particle life/speed/density/size etc etc. Share this post Link to post Share on other sites