OberSchutze 19 Posted February 16, 2015 Greetings everyone. I am a little stumped at the moment and am hoping you all can help me. I have a Mod I am working on and the last part of it I have left is to add a LR radio to the platecarrier. It works fine when I add the code to the backpacks but not the carrier any help would be greatly appreciated. class 20thSFG_OCP_PlateCarrier1_rgr : Vest_Camo_Base { scope = 2; displayName = "20th SFG OCP Light Carrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_mcam_vest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry"; containerClass = "Supply100"; mass = 50; armor = 100; passThrough = 0.7; hiddenSelections[] = {"camo"}; tf_range = 20000; tf_dialogUpdate = "call TFAR_fnc_updateLRDialogToChannel;"; tf_hasLRradio = 1; tf_encryptionCode = "tf_west_radio_code"; tf_dialog = "rt1523g_radio_dialog"; tf_subtype = "digital_lr"; }; }; Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted February 18, 2015 If i had to guess, it's because TFAR is only allowing the backpack class's the ability to enact the code you've put in. Likely if you ask about where you can allow this class to be able to do that, they can tell you and you can make a tack-on addon to TFAR to make it work. Share this post Link to post Share on other sites
ice_age0815 37 Posted March 27, 2015 Greetings everyone. I am a little stumped at the moment and am hoping you all can help me. I have a Mod I am working on and the last part of it I have left is to add a LR radio to the platecarrier. It works fine when I add the code to the backpacks but not the carrier any help would be greatly appreciated. class 20thSFG_OCP_PlateCarrier1_rgr : Vest_Camo_Base { scope = 2; displayName = "20th SFG OCP Light Carrier"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_mcam_vest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry"; containerClass = "Supply100"; mass = 50; armor = 100; passThrough = 0.7; hiddenSelections[] = {"camo"}; tf_range = 20000; tf_dialogUpdate = "call TFAR_fnc_updateLRDialogToChannel;"; tf_hasLRradio = 1; tf_encryptionCode = "tf_west_radio_code"; tf_dialog = "rt1523g_radio_dialog"; tf_subtype = "digital_lr"; }; }; that is not a bad idea at all Share this post Link to post Share on other sites
OberSchutze 19 Posted March 27, 2015 I have had a few discussions with NKey about this issue. Apparently the way he wrote TFAR it utilizes a vehicle slot for the radio. Since the Platecarrier is a weapon and not a vehicle slot like the backpack is why it won't work. Share this post Link to post Share on other sites