namreg 0 Posted February 11, 2015 Hello, I'm having this problem with a model made in O2 that I want to import in Maya to UV map it. The model in O2 has the faces smoothed but, when I import it in Maya, all faces are faceted, all with hard edges. I tried exporting the file as FBX and OBJ but always the same problem. Even exporting as 3DS in 3DSMax and exporting it as FBX to Maya gave me the same results. My question is: If I export the model to Maya, UV map it and export to FBX into O2 again... could I transfer that UV map data to the O2 native model? Thanks ;) Share this post Link to post Share on other sites
x3kj 1247 Posted February 14, 2015 No you cant... just repair the smoothing groups in maya... Share this post Link to post Share on other sites