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shoter0

Shoter's Animation Script

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thanks for the script, but will you add another animation like wounded and more variation in next update ? looking forward for it ;)

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The script I've been looking for! I've always hated the deadness in Arma 3 AI while they are unprovoked, but now MP animations? Sweet!

 

I may have found a bug though :(

 

Place an AI unit with an animation in a guard tower like the patrol tower, and eventually they'll fall through to ground level. I thought it was just happening in an Alpha mod called Unsung because some other animations were doing all sorts of whacky things, but I have reproduced the fall through issue on Stratis.

 

hey anfo can you give me a little hand over here, got problem where should I put those script for MP ? in the init box on object in editor or on external file script .sqf ? The idea I just want to make some AI hanging around base repairing sitting etc. 

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hey anfo can you give me a little hand over here, got problem where should I put those script for MP ? in the init box on object in editor or on external file script .sqf ? The idea I just want to make some AI hanging around base repairing sitting etc. 

 

Sure ok :)

1. Place >shoternaimation< folder from 7z file into root of your mission folder (remove > < characters)

2. Enter >call compile preprocessFileLineNumbers "ShoterAnimation\init.sqf";< into init.sqf (if init.sqf does not exist, create it)

3. Into init of NPC (AI player) enter >nic = [this, "animation"] execVM "ShoterAnimation\ShoterAnimation.sqf";< Replace "animation" with animation names on first page of this thread, making sure to keep quote marks intact(" ")

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Polpox has abonded his script.

 

lol, maybe Shoter has abandoned his?

Anyway, Polpox is active here and working on v3.0 of his "Calm Animations" script

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