TheoryOfWar 10 Posted February 7, 2015 Good afternoon, everyone. I am looking for a way to have markers show up when Virtual AI units from ALIVE are present in the area. As I'm sure you know, units only spawn in if you are within a certain distance from them and the triggers don't seem to recognise the virtual (not spawned in yet) units which isn't very useful when trying to monitor units moving into a town 10km away to then plan a counter-attack or whatever. I am fully aware of how do to this with physical (as far as physical goes in a video game) units in-game. Thank you for any help. ---------- Post added at 12:13 ---------- Previous post was at 12:12 ---------- If it helps anyone with figuring out a solution, I am currently using the "town_1"setMarkerAlpha 0 hint "Enemy Forces Spotted"; "town_1"setMarkerAlpha 1; "town_1"setMarkerAlpha 0; trigger and init.sqf way of doing things. Share this post Link to post Share on other sites
tupolov 520 Posted February 7, 2015 Try using the alive function getNearProfiles Share this post Link to post Share on other sites
TheoryOfWar 10 Posted February 7, 2015 Hey mate. Thank you for your reply. However, I just stumbled upon this on their Wiki: http://alivemod.com/wiki/index.php/Script_Snippets#Detect_Virtual_Units_.28Profiles.29_in_a_Trigger_Area I can't believe I missed it the first time around. Share this post Link to post Share on other sites