curtac123 10 Posted February 5, 2015 Car will not show up ingame? basicly My car will not show up ingame class cfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class HitPoints; // External class reference class NewTurret; // External class reference }; class Car_F : Car { class Turrets { class MainTurret : NewTurret { class ViewOptics; // External class reference }; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitBody; // External class reference class HitGlass1 {}; class HitGlass2; // External class reference }; class EventHandlers; // External class reference class AnimationSources; // External class reference }; class Car_Mustang_Old: Car_F { mapSize = 6; author = "CurtisC"; _generalMacro = ""; displayName = "Mustang"; vehicleclass = "Civilian"; class Library { libTextDesc = ""; }; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; picture = ""; Icon = ""; armor = 16; audible = 100;// audible - bigger - better heard fireResistance = 5; terrainCoef = 2.5; turnCoef = 5; precision = 20; brakeDistance = 5; // vehicle movement precision acceleration = 20; cost = 100000; attenuationEffectType = "OpenCarAttenuation"; soundGetIn[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1}; soundGetOut[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1, 40}; soundDammage[] = {"", 0.562341, 1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_start", 0.199526, 1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_start", 0.316228, 1.0, 200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_stop", 0.199526, 1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_stop", 0.316228, 1.0, 200}; buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01", 1.0, 1, 100}; buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02", 1.0, 1, 100}; buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03", 1.0, 1, 100}; buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04", 1.0, 1, 100}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01", 1.0, 1, 100}; WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02", 1.0, 1, 100}; WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03", 1.0, 1, 100}; WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04", 1.0, 1, 100}; WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05", 1.0, 1, 100}; WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06", 1.0, 1, 100}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01", 1.0, 1, 100}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02", 1.0, 1, 100}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03", 1.0, 1, 100}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04", 1.0, 1, 100}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_idle", db-10, 1, 100}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm1", db-10, 1, 200}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm2", db-9, 1, 225}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm3", db-9, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm4", 0.398107, 1, 275}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm5", db-7, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm6", db-6, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm7", 0.562341, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_idle", 0.398107, 1, 200}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm2", db-7, 1, 275}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm3", db-6, 1, 300}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm4", 0.562341, 1, 325}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm5", 0.630957, 1, 350}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm6", 0.630957, 1, 375}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm7", db-3, 1, 400}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_idle", db-17, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm1", db-16, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm2", db-15, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm3", db-13, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm4", db-12, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm5", 0.281838, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm6", db-10, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm7", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_idle", db-13, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm1", db-12, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm2", 0.281838, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm3", db-10, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm4", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm5", 0.398107, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm6", db-7, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm7", db-6, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", 0.562341, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-16, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.5, 0.8])*(Speed Factor[10, 2])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[2, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[4, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.5, 0.9])*(Speed Factor[10, 4])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; }; class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class RightMirrorOut { renderTarget = "rendertarget6"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class LeftMirrorOut { renderTarget = "rendertarget5"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class InteriorMirror { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; }; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; thrustDelay = 0.2; brakeIdleSpeed = 1.78; maxSpeed = 255; // max speed on level road, km/h fuelCapacity = 45; wheelCircumference = 2;/////////////////////wheel//////////////////////2.785 antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 120; idleRpm = 1500; redRpm = 4000; class complexGearbox { GearboxRatios[] = {"R1", -2, "N", 0, "D1", 2.4, "D2", 1.467, "D3", 1}; TransmissionRatios[] = {"High", 3.27}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; gearUpMaxCoef = 0.8; gearDownMaxCoef = 0.5; gearUpMinCoef = 0.45; gearDownMinCoef = 0.15; transmissionDelay = 2; }; simulation = "carx"; dampersBumpCoef = 3.0; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.5; rearBias = 1.5; centreBias = 1.3; clutchStrength = 15.0; enginePower = 500; maxOmega = 1000; peakTorque = 1500; dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 0.35; dampingRateZeroThrottleClutchDisengaged = 0.35; torqueCurve[] = {{0.0, 0.0}, {0.25, 0.65}, {0.3, 0.8}, {0.5, 0.95}, {0.7, 1.0}, {0.8, 0.9}, {0.9, 0.8}, {1.0, 0.5}}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; switchTime = 0.31; latency = 1.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 20; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.126; mass = 40; MOI = 2.8; dampingRate = 0.1; maxBrakeTorque = 2000; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.1; sprungMass = 450; springStrength = 25000; springDamperRate = 2683; longitudinalStiffnessPerUnitGravity = 10000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 3000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 3000; }; }; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustEffectOffroad"; }; }; transportSoldier = 1; crewCrashProtection = 0.75; class Turrets {}; showNVGCargo[] = {0}; showNVGDriver = 0; hideWeaponsDriver = false; hideWeaponsCargo = false; weapons[] = {"police_Horn", "police_takedown", "police_yelp"}; driverAction = "driver_offroad01";//driver_offroad01 - driver_MRAP_01 - driver_low01 - Driver_High01 - driver_mid01 getInAction = "GetInLow";//GetInOffroad getOutAction = "GetOutLow"; cargoAction[] = {"passenger_low01"};//passenger_generic01_leanright cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; preciseGetInOut = 0; cargoPreciseGetInOut[] = {0}; extCameraPosition[] = {0, 1.5, -7.5}; class AnimationSources { class HitLFWheel { source = "Hit"; hitpoint = "HitLFWheel"; raw = 1; }; class HitRFWheel { source = "Hit"; hitpoint = "HitRFWheel"; raw = 1; }; class HitLBWheel { source = "Hit"; hitpoint = "HitLF2Wheel"; raw = 1; }; class HitRBWheel { source = "Hit"; hitpoint = "HitRF2Wheel"; raw = 1; }; }; class HitPoints : HitPoints { class HitLFWheel : HitLFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitLF2Wheel : HitLF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRFWheel : HitRFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRF2Wheel : HitRF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"A3\soft_F\Quadbike_01\Data\Quadbike_01_base.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_damage.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_destruct.rvmat"}; }; selectionBrakeLights = "brake_light"; selectionBackLights = "back_lights"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "left_headlight_start"; direction = "left_headlight_end"; hitpoint = "left_headlight_hit"; selection = "left_headlight"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 60; hardLimitEnd = 120; }; }; class Right : Left { position = "right_headlight_start"; direction = "right_headlight_end"; hitpoint = "right_headlight_hit"; selection = "right_headlight"; }; }; aggregateReflectors[] = {{"Left", "Right"}}; class EventHandlers : EventHandlers {}; }; class Car_Mustang_Old: Car_Mustang { author = "CurtisC"; _generalMacro = "Car_Mustang"; displayname = "Ford Mustang (old)"; model = "Custom_Car\Car_Mustang"; scope = Public; side = Civilian; faction = "C_man_1"; crew = "C_man_1"; typicalCargo[] = {"C_man_1"}; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; hiddenSelectionsTextures[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; class eventhandlers { init = "_this execVM ""\max_LAPD_mod\scripts\police_siren.sqf"";_this execVM ""\max_lapd_mod\scripts\police_radio.sqf"""; }; class UserActions { class codeOne { displayName = "Beacons Off"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "driver this == player && (this animationPhase 'ani_lightbar' != 0)"; statement = "this animate ['ani_lightbar', 0]"; onlyForplayer = 0; }; class LightMode1 { displayName = "Beacons On"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "canmove this && driver this == player && (this animationPhase 'ani_lightbar' != 0.1)"; statement = "this animate ['ani_lightbar', 0.1]"; onlyForplayer = 0; }; class SirenOn { displayName = "Siren On"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "!(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setvariable [""sirenon"", true, true]"; }; class SirenOff { displayName = "Siren Off"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setVariable [""sirenon"", false, true]"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class LightAnim { source = "user"; animPeriod = 1; initPhase = 1; }; class ani_lightbar { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_siren { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_alley { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_takedown { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_directional { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_radar { source = "user"; animPeriod = 1; initPhase = 0; }; }; }; }; Share this post Link to post Share on other sites
p1nga 23 Posted February 6, 2015 You have created 3 threads for the exact same thing, multiple threads does not result in more help, in most cases you will find people will not respond because of the fact it seems very pushy. A quick look at the config there, are possibly a few errors, but not going into them, instead of doing a full config and getting trying it, start with a very basic config, like the sample config, and only change one part at a time, i.e. use the sample config and just change the model to your model see it works, then you know the model is fine, then begin adding more pieces to it. Share this post Link to post Share on other sites
BadHabitz 235 Posted February 6, 2015 You should start with a model and config that you didn't rip from a shitty Life server's modpack. Share this post Link to post Share on other sites
curtac123 10 Posted February 6, 2015 You should start with a model and config that you didn't rip from a shitty Life server's modpack. you see im not the best at configs i model and thats really it but if you could help me make a new one iw ould be grateful Share this post Link to post Share on other sites