curtac123 10 Posted February 3, 2015 My car will not appear in game Eg it is not in the editor? Also textures do load in bulldozer http://snag.gy/GUTKs.jpg (link to car in oxygen) class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Jeep: Car {}; class firstCar: Jeep {}; }; class CfgPatches { class firstCar { units[] = {firstCar}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep: Car {}; class firstcar: Jeep { displayName="My First Car"; // Displayname in editor model= P:\Custom Car\Mustang; // our p3d model path side=3; // Its on the civilian side crew="Civilian2"; // The default driver are civilians maxSpeed=300; // Max speed transportSoldier=0; // Right now just driver, no cargo }; } Share this post Link to post Share on other sites
BadHabitz 235 Posted February 4, 2015 (edited) model= P:\Custom Car\Mustang; Don't leave spaces. You don't need the drive letter. In the case you've presented, Custom_Car would need to be the name of the pbo. Your class CfgPatches > class firstCar usually is the same name as the pbo. Crew needs to be a class name of a unit. cfgModels should be in the model.cfg file, and that's a whole different mountain to climb. class CfgPatches { class Custom_Car { units[] = {"firstCar"}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep: Car {}; class firstcar: Jeep { displayName="My First Car"; // Displayname in editor model= "Custom_Car\Mustang"; // our p3d model path side=3; // Its on the civilian side crew="C_man_1"; // The default driver are civilians maxSpeed=300; // Max speed transportSoldier=0; // Right now just driver, no cargo }; }; Edited February 4, 2015 by BadHabitz Share this post Link to post Share on other sites