Jump to content
Sign in to follow this  
epicgoldenwarrior

UAV Intro

Recommended Posts

EVERYTHING seems to be outdated/not working/ too long complicated/not what I want.

Can anyone give me simple code for init that gives me the UAV intro?

Thank you.

If I could put words in it too that would be great.

Share this post


Link to post
Share on other sites

[ getMarkerPos "JNA_TSK1_MRK", "Stratis - Village of Girna", 250, 250, 0, 1, [ ["\a3\ui_f\data\map\markers\nato\b_unknown.paa", [0,0.8,0,1]

getMarkerPos "JNA_TSK1_MRK",

"Stratis - Village of Girna",

250,

250,

0,

1,

[

["\a3\ui_f\data\map\markers\nato\b_unknown.paa", [0,0.8,0,1], getMarkerPos "JNA_TSK1_MRK", 1, 1, 0, "Girna", 0]

]

] spawn BIS_fnc_establishingShot;

Change the marker name, and the text as required.

Share this post


Link to post
Share on other sites

Works fine for me, directly copied from my init.sqf is: (I may have only just noticed the extra stuff, sorry!)

0 fadeSound 0;

0 fadeMusic 0;

0 fadeSpeech 0;

enableRadio false;

enableEnvironment false;

[

getMarkerPos "JNA_TSK1_MRK",

"Stratis - Village of Girna",

250,

250,

0,

1,

[

["\a3\ui_f\data\map\markers\nato\b_unknown.paa", [0,0.8,0,1], getMarkerPos "JNA_TSK1_MRK", 1, 1, 0, "Girna", 0]

]

] spawn BIS_fnc_establishingShot;

waitUntil { !isNil { BIS_missionStarted } };

titleText ["", "BLACK FADED", 10];

[0,0,false,true] call Bis_fnc_cinemaBorder;

clearRadio;

[] spawn {

sleep 5;

titleText ["", "BLACK IN", 5];

5 fadeSound 1;

5 fadeMusic 0.6;

5 fadeSpeech 1;

enableRadio true;

enableEnvironment true;

};

Share this post


Link to post
Share on other sites

Must've been something in my init, I reorganized it order wise and put this first.

So, it works now.

-.-

Ty

---------- Post added at 22:33 ---------- Previous post was at 22:28 ----------

How to get rid of cinema border? Can't move.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×