Jump to content
Sign in to follow this  

SurealWeatherSystem 0.01a

Recommended Posts

This is a weather simulation Platform that is designed to make arma 3 weather simulation more realistic at this time, it's

much barebones and will be improved upon, depending on how many people actually make use of it.

There is a lot of redundant file.

(Link removed pending update)


in the init.sqf

_syncWeatherHandle = [] spawn SWS_fnc_CoreGeneratorSync;

and in description.ext

class CfgFunctions {

#include "SWS_Functions\cfgfunctions.hpp"


To be done:

Bug severities [Minor,Major,Critical,Severe]

Bug status [Fixed,Unfixed,Partially Fixed];

Addition Priorities [Low,Medium,High,Immediate]

Addition Status [Done, Not-Done, Partially Done]


[Minor] [Fixed] Out-of bounds on array selection allowed _PoolStore to become undefined.

[Minor] [unfixed] Undefined PublicVariable due to being un-created.


SurealWeatherSystem: 0.02a(alpha)

[High] [Done] Bypass normal lightning generation, and thunder

[High] [Done] Lightning Now has varied Pitch a Volume

[High] [Done] Double and Triple duplicate lightning events

[High] [Not Done] Varied Volume and Pitch depending on distance created from player

[High] [Not Done] Better Usage documentation

[High] [Not Done] Reduce loading on object creation.

[High] [Partially Done] Improve network handling and move publicVariable broadcasts to main generatorthread

[Medium] [Not-Done] Cause electromagnetic and electrical damage to vehicles that get struck (engine and headlight failure) (car dead)

[Medium] [Partially Done] Rain System improved much more advanced rain generation.

[Medium] [Partially Done] Look into eliminating unecessary instructions or reducing number of instructions.

Edited by Polymath820
Updated Version 0.02a

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now
Sign in to follow this