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DSabre

Prop Blur Transparency Issues

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Heya,

I need help with my Prop Blur. Not sure what I am doing wrong but I have some weird transparency issues over water.

Additionally, the rotor blur is invisible from behind the cockpit glass (selection is added to pilotview).

Examples:

2015-01-28_00014.jpg

weird effect over water, we can now see the bottom of the sea : O

2015-01-28_00017.jpg

2015-01-28_00018.jpg

over land it seems fine..

rvmat i am using (default A2 )

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,0};
specularPower=0;
PixelShaderID="Normal";
VertexShaderID="Basic";
class StageTI
{
texture="sab_c130\data\default_vehicle_ti_ca.tga";
};

Blur paa is the C-130 A2 blur.

Same effect if I try to add rotor blur on my An-2

Help very much appreciated : D

Edited by Sabre_Dust

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changed some values in the material.

forcedDiffuse[] = {0, 0, 0, 1};

emmisive[] = {0, 0, 0, 1};

specular[] = {0, 0, 0, 1};

renderFlags[] = {"NoAlphaWrite"};

still won't work : (

must be something else. Anyone have an idea?

---------- Post added at 21:39 ---------- Previous post was at 19:41 ----------

looks like it's an old issue : D

my bad

relevant thread

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You need to play with 'move top' and 'move bottom' to get the alpha layers in the right draw order, much the same as collimator sights

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Thank you, forgot to mention it's fixed.

I fell into the trap of not using the standard proxy method : )

Since I proxy the prob blur everything is fine!

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