DSabre 2332 Posted January 28, 2015 (edited) Heya, I need help with my Prop Blur. Not sure what I am doing wrong but I have some weird transparency issues over water. Additionally, the rotor blur is invisible from behind the cockpit glass (selection is added to pilotview). Examples: weird effect over water, we can now see the bottom of the sea : O over land it seems fine.. rvmat i am using (default A2 ) ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0,0,0,0}; specularPower=0; PixelShaderID="Normal"; VertexShaderID="Basic"; class StageTI { texture="sab_c130\data\default_vehicle_ti_ca.tga"; }; Blur paa is the C-130 A2 blur. Same effect if I try to add rotor blur on my An-2 Help very much appreciated : D Edited January 28, 2015 by Sabre_Dust Share this post Link to post Share on other sites
DSabre 2332 Posted January 29, 2015 changed some values in the material. forcedDiffuse[] = {0, 0, 0, 1}; emmisive[] = {0, 0, 0, 1}; specular[] = {0, 0, 0, 1}; renderFlags[] = {"NoAlphaWrite"}; still won't work : ( must be something else. Anyone have an idea? ---------- Post added at 21:39 ---------- Previous post was at 19:41 ---------- looks like it's an old issue : D my bad relevant thread Share this post Link to post Share on other sites
p1nga 23 Posted February 3, 2015 You need to play with 'move top' and 'move bottom' to get the alpha layers in the right draw order, much the same as collimator sights Share this post Link to post Share on other sites
DSabre 2332 Posted February 8, 2015 Thank you, forgot to mention it's fixed. I fell into the trap of not using the standard proxy method : ) Since I proxy the prob blur everything is fine! Share this post Link to post Share on other sites