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kelgram

Problems with intro transition

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Question 1 : how to go from Intro to starting the mission?

I tried "endIntro" but no success, and couldn't find any mention of it in the BIKI.

endIntro;

Question 2: how to make BIS_fnc_establishingShot behave synchronously?

I am wanting to play an audio file after the established shot has been loaded, however the sound keeps cutting in before it finishes loading the UAV and you miss some of the audio.

I tried doing a waitUntil but not luck.

introShot = [
   markerPos "uav", // Target position
   "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text
   350, // 300m altitude
   100, // 300m radius
   40, // 90 degrees viewing angle
   0, // clockwise movement
   [
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0],
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0]
   ]
] spawn BIS_fnc_establishingShot;
playSound "briefing";
waitUntil {scriptDone introShot};

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Question 1 : how to go from Intro to starting the mission?

I tried "endIntro" but no success, and couldn't find any mention of it in the BIKI.

endIntro;

Question 2: how to make BIS_fnc_establishingShot behave synchronously?

I am wanting to play an audio file after the established shot has been loaded, however the sound keeps cutting in before it finishes loading the UAV and you miss some of the audio.

I tried doing a waitUntil but not luck.

introShot = [
   markerPos "uav", // Target position
   "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text
   350, // 300m altitude
   100, // 300m radius
   40, // 90 degrees viewing angle
   0, // clockwise movement
   [
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0],
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0]
   ]
] spawn BIS_fnc_establishingShot;
playSound "briefing";
waitUntil {scriptDone introShot};

Prehaps putting in a waiting time before the briefing starts will help.

introShot = [ 
   markerPos "uav", // Target position 
   "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text 
   350, // 300m altitude 
   100, // 300m radius 
   40, // 90 degrees viewing angle 
   0, // clockwise movement 
   [ 
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0], 
       ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0] 
   ] 
] spawn BIS_fnc_establishingShot; 
[b]sleep 2;[/b]
playSound "briefing"; 
waitUntil {scriptDone introShot};  

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Thanks, that worked the trick (sleep 5 seconds)

Now how do I move from the intro stage to the actual mission? :)

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Thanks, that worked the trick (sleep 5 seconds)

Now how do I move from the intro stage to the actual mission? :)

Replace the last waitUntil with another sleep for how long you want it to go on then put this:

BIS_fnc_establishingShot_skip = true;

players can also skip the establishing shot with spacebar

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This isn't working, I am still stuck in the Intro part of the mission. I have to manually click "Skip" in the game menu to then proceed to the briefing and start the mission.

Any ideas what to do?

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The solution for this is to simply do

endMission "END1";

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