kelgram 10 Posted January 24, 2015 Question 1 : how to go from Intro to starting the mission? I tried "endIntro" but no success, and couldn't find any mention of it in the BIKI. endIntro; Question 2: how to make BIS_fnc_establishingShot behave synchronously? I am wanting to play an audio file after the established shot has been loaded, however the sound keeps cutting in before it finishes loading the UAV and you miss some of the audio. I tried doing a waitUntil but not luck. introShot = [ markerPos "uav", // Target position "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text 350, // 300m altitude 100, // 300m radius 40, // 90 degrees viewing angle 0, // clockwise movement [ ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0], ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0] ] ] spawn BIS_fnc_establishingShot; playSound "briefing"; waitUntil {scriptDone introShot}; Share this post Link to post Share on other sites
austin_medic 109 Posted January 24, 2015 Question 1 : how to go from Intro to starting the mission?I tried "endIntro" but no success, and couldn't find any mention of it in the BIKI. endIntro; Question 2: how to make BIS_fnc_establishingShot behave synchronously? I am wanting to play an audio file after the established shot has been loaded, however the sound keeps cutting in before it finishes loading the UAV and you miss some of the audio. I tried doing a waitUntil but not luck. introShot = [ markerPos "uav", // Target position "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text 350, // 300m altitude 100, // 300m radius 40, // 90 degrees viewing angle 0, // clockwise movement [ ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0], ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0] ] ] spawn BIS_fnc_establishingShot; playSound "briefing"; waitUntil {scriptDone introShot}; Prehaps putting in a waiting time before the briefing starts will help. introShot = [ markerPos "uav", // Target position "Operation Ebony Horse : The remnants of Vezirhade and his terrorist cell have been tracked to this old fortress, elminate them.", // SITREP text 350, // 300m altitude 100, // 300m radius 40, // 90 degrees viewing angle 0, // clockwise movement [ ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _rainbow, markerPos "insertMrk", 1, 1, 0, "Rainbow Insertion Point", 0], ["\a3\ui_f\data\map\markers\nato\o_inf.paa", _tango, markerPos "towerBaseMrk", 1, 1, 0, "Stronghold", 0] ] ] spawn BIS_fnc_establishingShot; [b]sleep 2;[/b] playSound "briefing"; waitUntil {scriptDone introShot}; Share this post Link to post Share on other sites
kelgram 10 Posted January 24, 2015 Thanks, that worked the trick (sleep 5 seconds) Now how do I move from the intro stage to the actual mission? :) Share this post Link to post Share on other sites
austin_medic 109 Posted January 24, 2015 Thanks, that worked the trick (sleep 5 seconds)Now how do I move from the intro stage to the actual mission? :) Replace the last waitUntil with another sleep for how long you want it to go on then put this: BIS_fnc_establishingShot_skip = true; players can also skip the establishing shot with spacebar Share this post Link to post Share on other sites
kelgram 10 Posted January 26, 2015 This isn't working, I am still stuck in the Intro part of the mission. I have to manually click "Skip" in the game menu to then proceed to the briefing and start the mission. Any ideas what to do? Share this post Link to post Share on other sites
kelgram 10 Posted February 2, 2015 The solution for this is to simply do endMission "END1"; Share this post Link to post Share on other sites
killzone_kid 1333 Posted February 2, 2015 Question 1 : how to go from Intro to starting the mission?I tried "endIntro" but no success, and couldn't find any mention of it in the BIKI. endIntro; There is no such command. If in doubt https://community.bistudio.com/wiki/supportInfo Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted February 2, 2015 To have a proper mission ending with color fade and such, rather use BIS_fnc_endMission and to end it for all clients use BIS_fnc_endMissionServer. Share this post Link to post Share on other sites