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IliektingsdatgoBOOOM

Drawdistance?

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First of all the closest post about this problem i could find here is:

http://www.flashpoint1985.com/cgi-bin....istance

Wich doesnt help me.

I have this huge problem. The day that i installed Resistance Addon i found that i couldnt see any models drawn beyond 50 meters away from me. ;/

I first kept virtually the same settings as i had with ofp v 1.46

Now ive had to set it lower to keep it ok to play.

I updated all my drivers etc all the usuall stuff. I also tried it in a simpel mission with a tank planted every 50 meter for about 1000 meters away from me, with viewdistances set at 1000 then with a trigger change em to 1500, 2000, no matter what i do i dont see s@#t further then 50 meters away from me.

Ive read the troubleshooting faq aswel as searching the rest of the forum and couldnt come up with a solution.

Settings:

total memory : 256

texture heap : 16

fileheap : 16

geometry performance :2058

max lights :15

cockpit 64x64

objects 256x256

landscape 1024x1024

special effects 128x128

autodrop down 4x

max object: 256

objects lod: 0.019

shadow lod: 0.050

default viewdistance set to +/- 1000

Ow and both ofp and resistance is original ,worked and payed for.

At the moment i had to quit the campaign because its not playable like this, and im seriously concidering donwgraiding to v1.46

Please help or direct me to a post that can help me, as i said i tried searching first.

Great thanks in advance

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by default view distance did you mean the option under graphics in the options menu. If not then try changing that.

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Default viewdistance->

By this i mean ive set it to +/- 1000 in the config file and ingame using the slider

I forgot my System specs:

Athlon 800

256mb

geforce2 64 mb

sb live

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What happens when you minimize the Frame Rate and maximize the Visual Quality -- do the objects show up then?

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I'm not sure which post you replied to and what the fix was, but if it was the Visual Quality vs. Frame Rate slider setting, make sure you experiment with it a bit more to find a good balance.

My understanding of the relationship between the two is as follows:

Max. Visual Quality / Min. Frame Rate: OFP provides the best visuals, regardless of how long it takes to draw them. Framerates can really suffer.

Min. Visual Quality / Max. Frame Rate: OFP shoots for at least 40fps, and increases the visual quality as much as it can while meeting the frame rate goal. If you have a leading-edge system, you can still exceed the 40fps goal with full visual quality.

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Sorry i had togo sleep after my last post yesterday. It was your suggestion that helped Mr. Frag, thanks =)

And yea, im gonna experiment abit with the different values today. Again Thanks allot, both of you =)

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