jonesy_d 3 Posted January 3, 2015 Hello; Okay, I've added a Bluefor soldier called " man2 " and added this to the initializtion area: removeallweapons this; removeallitems this; removeheadgear this; removevest this; this unassignitem "nvgoggles"; this removeitem "nvgoggles"; this disableai "move"; as you can see it has the AI disabled this disableai "move"; and I looked up how to enableAI but it doesn't seem to work with a trigger.. What I did with the trigger is as the Black Hawk choppers fly thru the trigger it suppose to enable the AI and then the AI walk to a waypoint out of the screen shot..any idea's..thanks.. Share this post Link to post Share on other sites
thefinanator 10 Posted January 3, 2015 (edited) unitname enableAI "MOVE"; should work in a trigger. What have you tried exactly? Edit: It works fine, just put [man2 enableAI "MOVE";] in the trigger without the brackets and it will work. Edited January 3, 2015 by TheFinanator I just tested it Share this post Link to post Share on other sites
jonesy_d 3 Posted January 3, 2015 unitname enableAI "MOVE"; should work in a trigger. What have you tried exactly?Edit: It works fine, just put [man2 enableAI "MOVE";] in the trigger without the brackets and it will work. okay many thanks..I had it reversed...LOL enableAI man2" move " ; once again thanks.. Share this post Link to post Share on other sites