jw custom 56 Posted December 25, 2014 I'm trying to make a little sound mod to the Iron Front A3 Mod but i can't get it to work as original sounds are still used instead of my new ones. After many attempts i did a copy/paste from the original library (LIB_US_Weapons.pbo from the d-day dlc). To make sure path/file was ok i changed fire sound to "drySound" > begin1[] = {"LIB\LIB_DLC_1\LIB_US_Weapons\Springfield\Data\Sounds\Springfield_dry.wss", 1.000000, 1, 10}; but i still get the original fire sound. Hopefully someone can help with this problem. The CfgSounds part work fine. Here is my config: class CfgPatches { class jwc_garand { units[] = {}; weapons[] = {}; requiredVersion = 1.020000; requiredAddons[] = {"LIB_US_Weapons"}; }; }; class CfgSounds { class LIB_M1_Garand_Empty { [color="#00FF00"]sound[] = {"jwc_garand\garand_eject.ogg", "db+25", 1, 100};[/color] titles[] = {}; }; }; class Mode_SemiAuto; class cfgWeapons { class RifleCore; class Rifle: RifleCore { }; class LIB_RIFLE: Rifle { }; class LIB_M1_Garand: LIB_RIFLE { scope = 2; displayName = "$STR_LIB_DN_M1_Garand"; cursoraim = "LIB\weapons\data\cursor_kar.paa"; picture = "\LIB\LIB_DLC_1\LIB_US_Weapons\Garand\Data\Icons\m1garand_icon_ca.paa"; handAnim[] = {"OFP2_ManSkeleton", "lib_dlc_1\animationsWeapons\LIB_US_Weapons\Garand\Data\Anims\lib_m1garand.rtm"}; modes[] = {"Single", "Far", "Medium", "Short"}; class Single: Mode_SemiAuto { [color="#FF0000"]begin1[] = {"LIB\LIB_DLC_1\LIB_US_Weapons\Springfield\Data\Sounds\Springfield_dry.wss", 1.000000, 1, 10};[/color] soundBegin[] = {"begin1", 1}; soundContinuous = 0; reloadTime = 0.100000; ffCount = 1; recoil = "recoil_single_primary_5outof10"; recoilProne = "recoil_single_primary_prone_4outof10"; dispersion = 0.000250; aiRateOfFire = 0.001000; aiRateOfFireDistance = 10; minRange = 0; minRangeProbab = 0.200000; midRange = 5; midRangeProbab = 0.700000; maxRange = 10; maxRangeProbab = 0.050000; }; class Far: Single { showToPlayer = 0; aiRateOfFireDistance = 500; aiRateOfFire = 10; minRange = 300; minRangeProbab = 0.050000; midRange = 400; midRangeProbab = 0.500000; maxRange = 500; maxRangeProbab = 0.040000; }; class Medium: Single { showToPlayer = 0; aiRateOfFire = 5; aiRateOfFireDistance = 300; minRange = 100; minRangeProbab = 0.050000; midRange = 200; midRangeProbab = 0.500000; maxRange = 300; maxRangeProbab = 0.040000; }; class Short: Single { showToPlayer = 0; aiRateOfFire = 1; aiRateOfFireDistance = 100; minRange = 10; minRangeProbab = 0.050000; midRange = 50; midRangeProbab = 0.500000; maxRange = 100; maxRangeProbab = 0.040000; }; drySound[] = {"LIB\LIB_DLC_1\LIB_US_Weapons\Springfield\Data\Sounds\Springfield_dry.wss", 1.000000, 1, 10}; reloadMagazineSound[] = {"LIB\LIB_DLC_1\LIB_US_Weapons\Garand\Data\Sounds\Garand_ReloadMagazine.wss", 1.000000, 1, 20}; magazines[] = {"LIB_8Rnd_762x63"}; class LIBrary { LIBTextDesc = "$STR_LIB_LIB_M1_Garand"; }; model = "LIB\LIB_DLC_1\LIB_US_Weapons\Garand\lib_m1_garand.p3d"; descriptionShort = "$STR_LIB_DSS_M1_Garand"; weaponInfoType = "RscWeaponZeroing"; discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800}; discreteDistanceInitIndex = 1; }; }; Share this post Link to post Share on other sites