siOnzee 10 Posted December 23, 2014 Hello, I have problem, I have Unit A (Vehicle), Unit B (Soldier), Object C (H - Invisible). Unit A -> UNLOAD TRANSPORT at Object C Unit B -> GET OUT at Object C Now I want remove waypoint Unit B (GET OUT) When I move cursor on Waypoint I see 'UNLOAD TRANSPORT', when I hold shift 'H - Invisible'. Is there way to delete waypoint 'GET OUT' without loosing next waypoints? Sorry for my bad english :p Share this post Link to post Share on other sites
opusfmspol 282 Posted December 24, 2014 (edited) It's a little confusing, you want to keep some following waypoints, or not lose the "Transport Unload" waypoint? If you want to keep following waypoints, change the order of the waypoints. Make the one you want to delete the final waypoint. Once that is done, remove it. The others will remain. If you want to keep the "Transport Unload" waypoint, grab the Helipad and waypoints, drag them apart. Delete the one you want gone, and move them back together. Edited December 24, 2014 by OpusFmSPol Share this post Link to post Share on other sites
siOnzee 10 Posted December 26, 2014 (edited) No, look. https://dl.dropboxusercontent.com/u/186937666/images/extreme_1.png (251 kB) https://dl.dropboxusercontent.com/u/186937666/images/extreme.png (246 kB) When I put mouse over POINT 1 I see waypoint 'GET IN (FIRST TIME)' from UNIT. I want see waypoint 'GET IN (SECOND TIME) from UNIT'. When hold 'Left Shift', it show me UH-60M and I can't drag them apart (because they're assigned to UH-60M). This is only example screen for specific What is my problem. Edited December 26, 2014 by siOnzee note, missing script on image Share this post Link to post Share on other sites
opusfmspol 282 Posted December 27, 2014 (edited) siOnzee said: I can't drag them apart (because they're assigned to UH-60M). Now I better understand. The waypoints get attached to the empty object they're placed over. You may have to remove the waypoint from your mission.sqm. If someone else has a better suggestion, I'd appreciate hearing it. Doing anything in the mission.sqm is like treading a minefield; never advisable but sometimes, like this instance seems, it can't be avoided. Be aware, the mission.sqm will not tolerate any errors. Just like the description.ext, one error will cause a crash. It is very important to: 1) Make a backup copy, "mission.sqm.old". You might need it. 2) Exit the game to make the edit. 3) correct the items count. 4) Check the "Class Item" numbers and make sure they remain in sequence. Before: Reveal hidden contents class Waypoints { items=4; [i][color="#A9A9A9"]// "items" is count of the "Class Items" in the list.[/color][/i] class Item0 { position[]={3741.9102,24.940184,3687.1772}; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3700.7676,19,3617.5898}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3910.1909,19,3604.4631}; class Effects { }; showWP="NEVER"; }; [color="#FF0000"]class Item3[/color] [i][color="#A9A9A9"]// <--- Waypoint to be deleted[/color][/i] [color="#FF0000"]{ position[]={3885.6311,19,3626.0371}; id=2; type="GETIN"; class Effects { }; showWP="NEVER"; };[/color] }; After: Reveal hidden contents class Waypoints { items=[color="#FF0000"]3[/color]; [i][color="#A9A9A9"]// "items" must count correctly how many "Class Items" remain in the list.[/color][/i] class Item[color="#FF0000"]0[/color] [i][color="#A9A9A9"]// "Class Item" list must be in sequence: Item0, Item1, Item2,.... etc.[/color][/i] { position[]={3741.9102,24.940184,3687.1772}; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item[color="#FF0000"]1[/color] { position[]={3700.7676,19,3617.5898}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item[color="#FF0000"]2[/color] { position[]={3910.1909,19,3604.4631}; class Effects { }; showWP="NEVER"; }; }; If an attempt fails and causes a crash, restore a copy of the old mission.sqm and try again. Edited December 27, 2014 by OpusFmSPol Share this post Link to post Share on other sites