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siOnzee

Switch between waypoints what are assigned to object

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Hello, I have problem, I have Unit A (Vehicle), Unit B (Soldier), Object C (H - Invisible).

Unit A -> UNLOAD TRANSPORT at Object C

Unit B -> GET OUT at Object C

Now I want remove waypoint Unit B (GET OUT)

When I move cursor on Waypoint I see 'UNLOAD TRANSPORT', when I hold shift 'H - Invisible'. Is there way to delete waypoint 'GET OUT' without loosing next waypoints?

Sorry for my bad english :p

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It's a little confusing, you want to keep some following waypoints, or not lose the "Transport Unload" waypoint?

If you want to keep following waypoints, change the order of the waypoints. Make the one you want to delete the final waypoint. Once that is done, remove it. The others will remain.

If you want to keep the "Transport Unload" waypoint, grab the Helipad and waypoints, drag them apart. Delete the one you want gone, and move them back together.

Edited by OpusFmSPol

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No, look.

https://dl.dropboxusercontent.com/u/186937666/images/extreme_1.png (251 kB)

https://dl.dropboxusercontent.com/u/186937666/images/extreme.png (246 kB)

When I put mouse over POINT 1 I see waypoint 'GET IN (FIRST TIME)' from UNIT. I want see waypoint 'GET IN (SECOND TIME) from UNIT'.

When hold 'Left Shift', it show me UH-60M and I can't drag them apart (because they're assigned to UH-60M).

This is only example screen for specific What is my problem.

Edited by siOnzee
note, missing script on image

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  siOnzee said:
I can't drag them apart (because they're assigned to UH-60M).

Now I better understand. The waypoints get attached to the empty object they're placed over.

You may have to remove the waypoint from your mission.sqm. If someone else has a better suggestion, I'd appreciate hearing it. Doing anything in the mission.sqm is like treading a minefield; never advisable but sometimes, like this instance seems, it can't be avoided.

Be aware, the mission.sqm will not tolerate any errors. Just like the description.ext, one error will cause a crash. It is very important to:

1) Make a backup copy, "mission.sqm.old". You might need it.

2) Exit the game to make the edit.

3) correct the items count.

4) Check the "Class Item" numbers and make sure they remain in sequence.

Before:

  Reveal hidden contents

After:

  Reveal hidden contents

If an attempt fails and causes a crash, restore a copy of the old mission.sqm and try again.

Edited by OpusFmSPol

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