caseychapman 8 Posted December 21, 2014 Hello, I have a quick question regarding hidden selections, I have made a model configed and working in-game now and I am using a hidden texture selection to place the texture, how now would I call forward that texture onto the model ingame without using this setObjectTexture ect? class CfgPatches { class NRPG_Money { units[] = {"NRPG_Money"}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicleClasses { class NRPG_Bank { displayName = "Nerds RPG Bank"; }; }; class CfgVehicles { class All {}; class Static : All {}; class Building : Static {}; class NRPG_Bank : Building { model = "\NRPG_Money\NRPG_Bank_Money_Pile"; scope = public; displayName = "NRPG Bank Money Pile"; vehicleclass = "NRPG_Bank"; hiddenSelections[] = {"bank_money_pile"}; hiddenSelectionsTextures[] = {"\NRPG_Money\default"}; }; }; Share this post Link to post Share on other sites
soldierman 16 Posted December 21, 2014 The way ive been doing it is having a new classname that enherits everything from the base class. With the path in the hiddenSelectionsTextures[] being changed to what you want the new texture to be Share this post Link to post Share on other sites