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herricktune

Road Order Randomly Changing - Road Limit?

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Just wondering if anyone knows if there is a limit to the amount of roads/road types for Arma 3?

Reason I ask is that I have drawn out all my roads using my custom textures and there are 816 roads on a 10240 x 10240 island. All worked fine with the order correct - all intersections were as I intended with the smaller value laid on top of the larger value. Without any changes to the shapefile my last few binarizations of the map have resulted in randomly different orders - with city roads overlapping main roads even though I have double checked all of the order values. I am using Mikero's pboproject and have tried deleting all the contents in the P:/Temp folder to see if this rectifies the issue - have also played around with the AIOffSet value. This fixed some of the roads but all I have now is a different set of incorrect overlaps indicating a certain amount of randomness! If it is relevant I have 16 different road types defined in my roadslib.cfg.

Most of the overlaps seem to be with my city roads where there are a lot of small roads in a small area which is why I was wondering if there is some sort of road limit for a fixed area?

Thanks in advance

HerrickTune

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