panicsferd 25 Posted December 13, 2014 I had hard time coming up with the right wording for this question (doesn't give you much characters to write a question) but I am wondering if it is at all possible for me to make so that when I set a vehicle (a helicopter in this case) to be destroyed in the editor is there a way I can have it so that it is not on fire/smoking? I am planning on using this for one of my missions where like a helicopter has went down, but I do not want it to be like it just went down recently. I want it to be like if it has been several hours, etc. Share this post Link to post Share on other sites
hawk_silk 49 Posted December 13, 2014 This should do what you require, just copy-paste it into your vehicle's init box. this setdamage 1; this enablesimulation false; Regards Hawk. Share this post Link to post Share on other sites
panicsferd 25 Posted December 13, 2014 This should do what you require, just copy-paste it into your vehicle's init box. this setdamage 1; this enablesimulation false; Regards Hawk. Thanks, that worked really well. I did notice though however with the helicopter it still has it's full form and only it's texture has changed to that damage look, maybe if I had it blown up first then disable it's simulation a few seconds after would that give me the crash look but without the fire/smoke? Share this post Link to post Share on other sites
the_demongod 31 Posted December 13, 2014 I don't know which helicopter you're using, but there is a static object of a Blackfoot wreck somewhere in the editor. Share this post Link to post Share on other sites
panicsferd 25 Posted December 13, 2014 I don't know which helicopter you're using, but there is a static object of a Blackfoot wreck somewhere in the editor. That wouldn't work because I am using the AH-9 Pawnee as my helicopter. I was almost thinking of maybe tweaking my mission and making it the blackfoot, so that I would have that static object and not have to worry so much about this. I did notice to with what I asked above it does work to destroy the vehicle and then do the "enableSimulation false" but then I noticed if you walk near the crashed helicopter the player still gets injured by the fire/flames? A rough draft of my mission is where the I want the player to retrieve something from the crashsite and so far he can't retrieve it if he keeps dying from being too close to a fire. Share this post Link to post Share on other sites