4 40 Posted December 8, 2014 (edited) Create a static C130 in the editor, under the Objects (Military) category assuming you have the mod enabled for it. Set the C130's altitude to 99m (or 98m in some cases) player setpos (getpos c130); //assuming you named the c130 as "c130" Observe how the player can walk around normally. Go back into the editor and change the c130's altitude to 100m or anything above that Observe how the player will nw skydive in the exact same place just because of the altitude change, even though he's still standing on an object as in the previous case. ... so how can we get around or deal with this? Because I'd like to be able to "physically" run off the C130 ramp on my own, like in those old America's Army Airborne multiplayer missions. As long as I keep the C130's altitude below 100m, I can theoretically be fine... but let's face it: a 100m parachute jump is too impractical to make it a worthwhile gimmick for my missionmaking. --- I have tried manually setting the player's action while in the Skydiving animation but nothing happens, sadly. I've tried placing an actual solid object underneath the player (directly underneath the c130, suspended in mid-air as well) for the player to try and stand on, but that doesn't work either, sadly. It just seems that the player is not allowed to stand on anything above getPosATL select 2 >= 100m. Edited December 8, 2014 by 4 Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted December 8, 2014 player switchmove "" should do it, once inside the C130. Share this post Link to post Share on other sites
4 40 Posted December 9, 2014 player switchmove "" should do it, once inside the C130. You are the sexiest man in the world. Share this post Link to post Share on other sites
codarl 1 Posted October 28, 2015 Brilliant! Is there a way to completely disable the skydiving? for all units in a multiplayer mission? Or perhaps an addon that removes the function itself from the game? Share this post Link to post Share on other sites