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bloblet2

curatorObjectPlaced inconsistency

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_curatorObjectPlaced={
_o=_this select 1;
diag_log format["Placed %1",_o];
};
[curator,"curatorObjectPlaced",_curatorObjectPlaced] call bis_fnc_addScriptedEventHandler;
curator addeventhandler ["curatorObjectPlaced",_curatorObjectPlaced];

Is this correct? The problem is when autocurator places a vehicle he fires the event for every crew, but not the vehicle. If human zeus places a vehicle the opposite happens, the event fires for the vehicle but not the crew.

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