stoppelhopser 0 Posted September 23, 2002 hi, anybody´s got an idea on that one? i´ve created a model of a ww2 M5 tractor from scratch in o2. LODs so far are: 0.500 1.000 Geometry Land Contact Memory i guess i got the config right since on load there´s no error. i derived it from the APC class. haven´t added the machinegun yet... when i try to test the model ingame on mission load ofp crashes to the desktop but doesn´t give me an error message. i wish it would, because now i don´t know how to figure it out... one 4 the pro 2 go! Share this post Link to post Share on other sites
scousejedi 0 Posted September 23, 2002 Post your config. Its probably that. Share this post Link to post Share on other sites
stoppelhopser 0 Posted September 24, 2002 here u go: // DX WW2 U.S. M5 Highspeed Tractor // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 // ------------------------------------------------------------------------------------------ --- // ------------------------------------------------------------------------------------------ --- class CfgPatches { class DX_M5Tractor { units[] = {DX_M5Tractor}; weapons[] = {}; requiredVersion = 1.30; }; }; // ------------------------------------------------------------------------------------------ --- // ------------------------------------------------------------------------------------------ --- class CfgVehicles { class All {}; class AllVehicles: All{}; class Land:AllVehicles{}; class LandVehicle: Land{}; class Tank:LandVehicle{}; class APC:Tank{}; class DX_M5Tractor:APC { //-- scope=public; crew = SoldierWCrew; picture=im113; side=TWest; displayName="DX M5 Highspeed Tractor"; nameSound="apc"; accuracy=0.30; armor=150; cost=100000; maxSpeed=56; hasCommander=false; // CHANGED outGunnerMayFire = true; forceHideGunner = true; viewGunnerInExternal = true; transportSoldier = 7; irScanRange=0; DefaultWestMagazines= 1; transportAmmo = 0; gunnerAction = ManActM113Gunner; gunnerInAction = ManActM113Gunner; // driverAction = ManActM113DriverOut; driverInAction = ManActM113Driver; soundEnviron[]= {Vehicles\OldRolling_Treads1,db-20,0.7}; soundEngine[]={Vehicles\m113b,db-20,1}; soundCrash[]={Vehicles\crash_small2,db-20,1}; soundGear[]={Vehicles\Gear_Trans1,db-40,1}; model="DX_M5Tractor\DX_M5Tractor"; canFloat=true; //gunnerOpticsModel = "optika_m2mg"; //gunnerOpticsModel = "optika_empty"; initCargoAngleY=+90; // cargo viewing limitations //weapons[]={Browning}; //magazines[]={Browning}; type=VArmor; //threat[] VSoft, VArmor, VAir threat[]={0.9, 0.2, 0.1}; typicalCargo[]={}; /*class IndicatorSpeed { selection = "ukaz_rychlo"; axis = "osa_rychlo"; angle = -290; min = 0; max = 64/3.6; }; class IndicatorRPM { selection = "ukaz_rpm"; axis = "osa_rpm"; angle = -235; min = 0; max = 1; };*/ }; }; Share this post Link to post Share on other sites